rr-
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6fa5cb713e
|
docs: update
|
2022-07-26 00:36:47 +02:00 |
|
walkawayy
|
d8b4fbecf6
|
passport: add the story so far option to view cutscenes and FMVs
Resolves #201
|
2022-07-21 23:09:39 +02:00 |
|
walkawayy
|
1b328bf92a
|
PS1 UI (#540)
text: add PS1 UI style
|
2022-06-30 21:20:48 -04:00 |
|
rr-
|
09f11bbac8
|
s/input: add SDL controller support
Resolves #278
|
2022-05-27 21:54:50 +02:00 |
|
walkawayy
|
3112a8760e
|
Fix bridges embedding under the floor (#569)
* bridge: fix floor level bridges embedding in the floor
Resolves #523.
|
2022-05-27 14:08:23 -04:00 |
|
rr-
|
cacb1fe2fc
|
s/input: change DInput to SDL
Resolves #279
|
2022-05-18 14:26:02 +02:00 |
|
rr-
|
3ccd892934
|
pierre: change how multiple Pierres is handled
|
2022-05-15 21:18:09 +02:00 |
|
rr-
|
a8b7f48ee9
|
docs: update
|
2022-05-15 09:53:47 +02:00 |
|
rr-
|
70324d13cf
|
scripts: rename to tools
|
2022-05-13 22:48:45 +02:00 |
|
walkawayy
|
39a7a16ab3
|
option_passport: add level selection to the load game menu (#494)
|
2022-05-04 09:41:21 -04:00 |
|
walkawayy
|
fb5f25dd1a
|
output: fixed underwater caustics animating at 2x speed (#519)
Resolves #109.
|
2022-04-13 12:12:54 -04:00 |
|
walkawayy
|
261e9a74fe
|
s_clock: add a turbo cheat to increase the game speed (#509)
* s_clock: add a turbo cheat to increase the game speed
Resolves #135.
|
2022-04-08 13:17:30 -04:00 |
|
walkawayy
|
cb4ad509aa
|
inventry: add the option to pause sound in the inventory (#487)
Resolves #309.
|
2022-03-16 20:28:38 -04:00 |
|
walkawayy
|
e8006d4952
|
gameflow: add fade effects to images (#478)
Resolves #478.
|
2022-03-14 17:40:00 -04:00 |
|
walkawayy
|
8038db6922
|
option_sound: fix rapid sound effect if input held down (#477)
Resolves #467.
|
2022-03-11 11:17:41 -05:00 |
|
walkawayy
|
45f0044a15
|
gameflow: add support for unobtainable pickups and kills (#471)
Resolves #470.
|
2022-03-10 17:58:47 -05:00 |
|
walkawayy
|
2a9613a2af
|
gameflow: add music to credits (#474)
Resolves #356.
|
2022-03-10 17:51:51 -05:00 |
|
walkawayy
|
bcb2e6ebca
|
stats: add a total statistics screen after the credits. (#469)
Resolves #385.
|
2022-03-10 13:41:26 -05:00 |
|
walkawayy
|
f590666142
|
option_graphics: add contextual arrows, split into columns (#464)
Resolves #462.
|
2022-03-07 11:18:39 -05:00 |
|
walkawayy
|
a058f4ebd1
|
pod: fix pods unhatching on reload if user saves during explosion (#455)
Resolves #423
|
2022-03-04 09:10:17 +01:00 |
|
walkawayy
|
3d0759776d
|
pickup: add ability to walk to pickups when nearby (#451)
Resolves #18
|
2022-03-02 16:10:35 +01:00 |
|
rr-
|
d812931be9
|
stats: add death counter
Resolves #388
|
2022-02-16 20:50:45 +01:00 |
|
walkawayy
|
62e2ac69b3
|
inv: let player restart level when Lara dies
Resolves #48
|
2022-02-10 00:17:35 +01:00 |
|
walkawayy
|
2dac28fb6c
|
traps/dart: fix broken ricochet effect
Resolves #429
|
2022-02-10 00:16:49 +01:00 |
|
rr-
|
ccefd1a332
|
lara: make starting health configurable
Resolves #365
|
2022-02-08 13:39:44 +01:00 |
|
rr-
|
be08be6dce
|
savegame: put saves in saves/ directory
Resolves #87
|
2022-02-07 23:15:27 +01:00 |
|
rr-
|
d4354cdb46
|
game: fix gun pickups disappearing on save load
Resolves #406
|
2022-02-07 19:24:20 +01:00 |
|
walkawayy
|
ccdea4f3be
|
stats: add total number of pickups and killables (#387)
Resolves #362
|
2022-02-06 21:39:12 +01:00 |
|
Marcin Kurczewski
|
b0ba7a9620
|
ai/pod: spawn only objects that are loaded (#404)
Resolves #250
|
2022-02-06 11:22:42 +01:00 |
|
walkawayy
|
433e1caf1c
|
option/graphic: fix detail levels text flashing (#381)
Resolves #380
|
2022-02-01 22:43:11 +01:00 |
|
walkawayy
|
03d2d64f4b
|
option/graphics: make vsync optional from glasses menu (#377)
Resolves #364
|
2022-01-31 15:16:23 +01:00 |
|
rr-
|
27ead5da07
|
output: add fade animations
Resolves #363
|
2022-01-20 19:03:34 +01:00 |
|
rr-
|
2b7f5ac48c
|
lara: let Lara start with other guns than pistols
Resolves #338
|
2022-01-19 02:30:32 +01:00 |
|
walkawayy
|
ad5dc96080
|
s/shell: mute all sound when game is minimized (#350)
Resolves #349
|
2022-01-17 21:25:02 +01:00 |
|
walkawayy
|
8d1a3b2e95
|
movable_block: fix pushing blocks through doors (#345)
Resolves #46
|
2022-01-17 18:24:25 +01:00 |
|
rr-
|
b3dcec526b
|
s/fmv: let players skip FMVs with the action key
Resolves #334
|
2022-01-16 18:07:09 +01:00 |
|
walkawayy
|
5642e9d756
|
inventory: fix black screen frames when switching inventory
Resolves #75.
|
2022-01-11 21:48:15 +01:00 |
|
walkawayy
|
42a79035cb
|
collide: fix Lara voiding through static objects
Resolves #299.
|
2022-01-07 16:04:02 +01:00 |
|
walkawayy
|
2af15834a0
|
camera: make underwater sound effect ambient
Resolves #305.
|
2022-01-07 11:37:18 +01:00 |
|
rr-
|
fd63a9566e
|
s/audio: increase max active samples
|
2022-01-07 03:29:55 +01:00 |
|
rr-
|
317745c994
|
docs: mention recent fixes
|
2022-01-05 18:16:04 +01:00 |
|
walkawayy
|
e82114ea9d
|
lava: fix Lara getting set on fire on trapdoors over Lava
|
2022-01-05 18:12:55 +01:00 |
|
walkawayy
|
cdcf663442
|
lara: fix hang bug for stacked rooms
Resolves #115.
|
2022-01-04 10:12:47 +01:00 |
|
walkawayy
|
20c2d81f81
|
lara: fix shotgun shooting when target out of sight
Closes #51
|
2021-12-16 20:02:47 +01:00 |
|
walkawayy
|
3f2c7b2b26
|
alligator: fix alligator dealing no damage if Lara is still (#258)
|
2021-12-15 18:20:40 +01:00 |
|
walkawayy
|
8bb175d1db
|
objects/bridge: fix grabbing under certain circumstances
Closes #256.
|
2021-12-14 18:04:30 +01:00 |
|
rr-
|
e5c28d5e66
|
docs: update
|
2021-12-07 15:23:25 +01:00 |
|
rr-
|
3d4beb0ae7
|
gfx: pull remaining ATI structures
|
2021-12-06 18:18:05 +01:00 |
|
rr-
|
b3298088ca
|
bin: rename DirectDraw shaders
|
2021-12-05 23:05:46 +01:00 |
|
rr-
|
c5f2fa85a2
|
docs: mention jpg/png screenshots
|
2021-12-04 19:47:45 +01:00 |
|