vars: pull wibble, shade and rand tables

This commit is contained in:
rr- 2021-11-04 00:00:41 +01:00 committed by Marcin Kurczewski
parent fb55e70c98
commit f729a23c90
2 changed files with 10 additions and 4 deletions

View file

@ -55,6 +55,11 @@ INPUT_STATE InputDB;
int32_t KeyChange;
int32_t OptionSelected;
int32_t WibbleOffset;
int32_t WibbleTable[WIBBLE_SIZE];
int32_t ShadeTable[WIBBLE_SIZE];
int32_t RandTable[WIBBLE_SIZE];
GAMEFLOW GF;
LARA_INFO Lara;
ITEM_INFO *LaraItem;

View file

@ -47,13 +47,14 @@
#define IMMatrixPtr VAR_U_(0x00462BE4, PHD_MATRIX*)
#define IMMatrixStack ARRAY_(0x00461F40, PHD_MATRIX, [MAX_NESTED_MATRICES])
#define WibbleTable ARRAY_(0x006E8060, int32_t, [WIBBLE_SIZE])
#define ShadeTable ARRAY_(0x006D4E00, int32_t, [WIBBLE_SIZE])
#define RandTable ARRAY_(0x006CAD20, int32_t, [WIBBLE_SIZE])
extern int32_t WibbleOffset;
extern int32_t WibbleTable[WIBBLE_SIZE];
extern int32_t ShadeTable[WIBBLE_SIZE];
extern int32_t RandTable[WIBBLE_SIZE];
#define AnimTextureRanges VAR_U_(0x0045E640, int16_t*)
#define GamePalette ARRAY_(0x0045E660, RGB888, [256])
#define WaterPalette ARRAY_(0x0045E33D, RGB888, [256])
#define WibbleOffset VAR_U_(0x00459F08, int32_t)
#define ModeLock VAR_I_(0x00459F70, int32_t, 0)
// clang-format on