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vars: pull wibble, shade and rand tables
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2 changed files with 10 additions and 4 deletions
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@ -55,6 +55,11 @@ INPUT_STATE InputDB;
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int32_t KeyChange;
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int32_t OptionSelected;
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int32_t WibbleOffset;
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int32_t WibbleTable[WIBBLE_SIZE];
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int32_t ShadeTable[WIBBLE_SIZE];
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int32_t RandTable[WIBBLE_SIZE];
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GAMEFLOW GF;
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LARA_INFO Lara;
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ITEM_INFO *LaraItem;
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@ -47,13 +47,14 @@
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#define IMMatrixPtr VAR_U_(0x00462BE4, PHD_MATRIX*)
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#define IMMatrixStack ARRAY_(0x00461F40, PHD_MATRIX, [MAX_NESTED_MATRICES])
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#define WibbleTable ARRAY_(0x006E8060, int32_t, [WIBBLE_SIZE])
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#define ShadeTable ARRAY_(0x006D4E00, int32_t, [WIBBLE_SIZE])
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#define RandTable ARRAY_(0x006CAD20, int32_t, [WIBBLE_SIZE])
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extern int32_t WibbleOffset;
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extern int32_t WibbleTable[WIBBLE_SIZE];
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extern int32_t ShadeTable[WIBBLE_SIZE];
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extern int32_t RandTable[WIBBLE_SIZE];
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#define AnimTextureRanges VAR_U_(0x0045E640, int16_t*)
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#define GamePalette ARRAY_(0x0045E660, RGB888, [256])
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#define WaterPalette ARRAY_(0x0045E33D, RGB888, [256])
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#define WibbleOffset VAR_U_(0x00459F08, int32_t)
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#define ModeLock VAR_I_(0x00459F70, int32_t, 0)
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// clang-format on
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