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https://github.com/LostArtefacts/TRX.git
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parent
0a9f3fe132
commit
ec44656126
3 changed files with 7 additions and 1 deletions
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@ -9,6 +9,7 @@
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- changed screen resolution option to apply immediately (#114)
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- changed shaders to use GLSL 1.20 which should fix most issues with OpenGL 2.1 (#327, #685)
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- fixed sounds stopping instead of pausing if game sounds in inventory are disabled (#717)
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- fixed skipping Eidos logo and end credits (#541)
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- fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling (#323)
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- fixed Lara not being able to jump off trapdoors or crumbling floors if the sidestep descent fix is enabled (#830)
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@ -1200,8 +1200,8 @@ GameFlow_InterpretSequence(int32_t level_num, GAMEFLOW_LEVEL_TYPE level_type)
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Output_FadeToTransparent(true);
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while (Output_FadeIsAnimating()) {
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Output_DrawBackdropImage();
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Input_Update();
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Output_DumpScreen();
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Input_Update();
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if (g_InputDB.any) {
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break;
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}
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@ -1218,6 +1218,10 @@ GameFlow_InterpretSequence(int32_t level_num, GAMEFLOW_LEVEL_TYPE level_type)
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while (Output_FadeIsAnimating()) {
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Output_DrawBackdropImage();
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Output_DumpScreen();
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Input_Update();
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if (g_InputDB.any) {
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break;
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}
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}
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// draw black frame
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@ -284,6 +284,7 @@ void Shell_Wait(int nticks)
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if (g_InputDB.any) {
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break;
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}
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S_Shell_SpinMessageLoop();
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Clock_SyncTicks(1);
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}
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}
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