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tr2/vars: remove unused variables
The global level file name and demo loaded flag variables are no longer used.
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commit
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3 changed files with 0 additions and 6 deletions
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@ -217,7 +217,6 @@ static void M_LoadFromFile(const GF_LEVEL *const level)
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BENCHMARK benchmark = Benchmark_Start();
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const char *full_path = File_GetFullPath(level->path);
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strcpy(g_LevelFileName, full_path);
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VFILE *const file = VFile_CreateFromPath(full_path);
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Memory_FreePointer(&full_path);
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@ -377,7 +376,6 @@ bool Level_Initialise(
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void Level_Unload(void)
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{
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strcpy(g_LevelFileName, "");
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Output_InitialiseTexturePages(0, true);
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Output_InitialiseObjectTextures(0);
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@ -49,7 +49,6 @@ float g_FltWinRight;
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int32_t g_PhdWinRight;
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int32_t g_SurfaceCount;
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SORT_ITEM *g_Sort3DPtr = nullptr;
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bool g_IsDemoLoaded;
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uint16_t g_SoundOptionLine;
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int32_t g_HealthBarTimer;
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int32_t g_LevelComplete;
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@ -58,7 +57,6 @@ ITEM *g_LaraItem = nullptr;
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CREATURE *g_BaddieSlots = nullptr;
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bool g_CameraUnderwater;
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char g_LevelFileName[256];
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WEAPON_INFO g_Weapons[] = {
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{},
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@ -50,7 +50,6 @@ extern float g_FltWinRight;
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extern int32_t g_PhdWinRight;
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extern int32_t g_SurfaceCount;
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extern SORT_ITEM *g_Sort3DPtr;
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extern bool g_IsDemoLoaded;
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extern uint16_t g_SoundOptionLine;
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extern int32_t g_HealthBarTimer;
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extern int32_t g_LevelComplete;
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@ -58,7 +57,6 @@ extern LARA_INFO g_Lara;
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extern ITEM *g_LaraItem;
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extern CREATURE *g_BaddieSlots;
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extern bool g_CameraUnderwater;
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extern char g_LevelFileName[256];
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extern WEAPON_INFO g_Weapons[];
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extern int16_t g_FinalBossActive;
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extern uint16_t g_FinalLevelCount;
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