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tr2/objects/bird_guardian: restore bird guardian shadow
This restores the bird guardian's shadow if texture fixes are enabled. Resolves #2060.
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3 changed files with 6 additions and 0 deletions
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@ -28,6 +28,7 @@
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- fixed the drawbridge producing dynamic light when open (#2294)
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- fixed the scale of several pickup models in The Golden Mask (#2652)
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- fixed the shark in The Cold War not making any sounds when biting Lara (#2678)
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- fixed the bird monster not having a shadow (#2060)
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- fixed the in-game cinematic camera at times yielding invalid positions (and hence views) in custom levels (#2754)
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- fixed a softlock in Temple of Xian if the main chamber key is missed (#2042)
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- fixed a potential softlock in Floating Islands if returning towards the level start from the gold secret (#2590)
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@ -294,6 +294,7 @@ as Notepad.
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- fixed the drawbridge producing dynamic light when open
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- fixed the boat when it explodes after crossing mines, where Lara's hips would appear rather than exploded boat parts
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- fixed Lara's hips appearing on Bartoli in the Temple of Xian cutscene
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- fixed the bird monster not having a shadow
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- improved FMV mode behavior - stopped switching screen resolutions
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- improved vertex movement when looking through water portals
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- improved support for non-4:3 aspect ratios
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@ -6,6 +6,7 @@
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#include "global/const.h"
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#include "global/vars.h"
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#include <libtrx/config.h>
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#include <libtrx/utils.h>
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// clang-format off
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@ -64,6 +65,9 @@ static void M_Setup(OBJECT *const obj)
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obj->hit_points = BIRD_GUARDIAN_HITPOINTS;
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obj->radius = BIRD_GUARDIAN_RADIUS;
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if (g_Config.visuals.fix_texture_issues) {
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obj->shadow_size = UNIT_SHADOW / 2;
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}
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obj->intelligent = 1;
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obj->save_position = 1;
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