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s/audio/sample: increase max samples to 20
Observed in #281. When Lara shoots Uzis and a mutant simultaneously explodes, the guns can just go silent.
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@ -10,7 +10,7 @@
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#include <libavformat/avformat.h>
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#define MAX_SAMPLES 1000
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#define MAX_ACTIVE_SAMPLES 10
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#define MAX_ACTIVE_SAMPLES 20
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typedef struct AUDIO_SAMPLE {
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float *sample_data;
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