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tr1/output: reduce noise from OpenGL debug output
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1 changed files with 3 additions and 0 deletions
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@ -63,6 +63,9 @@ static GLvoid GLAPIENTRY M_GLDebug(
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const GLenum severity, const GLsizei length, const GLchar *const message,
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const void *const user_param)
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{
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if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
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return;
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}
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LOG_INFO("%d %s", source, message);
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}
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