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tr2/objects/door: prevent Lara voiding in closed doors
This uses the same approach as TR1 to avoid Lara voiding in closing/ closed doors that are not placed on portals. Resolves #2848.
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3 changed files with 47 additions and 14 deletions
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## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...develop) - ××××-××-××
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- fixed Lara voiding if she stops on a tile with a closing door, and the door isn't on a portal (#2848)
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- fixed guns carried by enemies not being converted to ammo if Lara has picked up the same gun elsewhere in the same level (#2856)
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- fixed guns carried by enemies not being converted to ammo if Lara starts the level with the gun and the game has later been reloaded (#2850, regression from 1.0)
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- fixed 1920x1080 screenshots in 16:9 aspect mode being saved as 1919x1080 (#2845, regression from 0.8)
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@ -256,6 +256,7 @@ However, you can easily download them manually from these urls:
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- fixed being able to use hotkeys in the end-level statistics screen
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- fixed guns carried by enemies not being converted to ammo if Lara has picked up the same gun elsewhere in the same level
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- fixed destroyed gondolas appearing embedded in the ground after loading a save
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- fixed Lara voiding if she stops on a tile with a closing door, and the door isn't on a portal
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- improved the animation of Lara's braid
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#### Cheats
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