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parent
2fadd3f2ef
commit
d53c0b4af7
3 changed files with 6 additions and 2 deletions
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@ -6,6 +6,7 @@
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- added a camera speed option for the manual camera (#815)
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- added an option to fix original texture issues (#826)
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- fixed sounds stopping instead of pausing if game sounds in inventory are disabled (#717)
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- fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling (#323)
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- changed shaders to use GLSL 1.20 which should fix most issues with OpenGL 2.1 (#327, #685)
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## [2.14](https://github.com/rr-/Tomb1Main/compare/2.13.2...2.14) - 2023-04-05
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@ -277,6 +277,7 @@ Not all options are turned on by default. Refer to `Tomb1Main_ConfigTool.exe` fo
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- fixed a game crash on shutdown if the action button is held down
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- fixed Scion 1 respawning on load
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- fixed triggered flip effects not working if there are no sound devices
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- fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling
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#### Cheats
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- added a fly cheat
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@ -306,6 +306,7 @@ int16_t Room_GetCeiling(FLOOR_INFO *floor, int32_t x, int32_t y, int32_t z)
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{
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int16_t *data;
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int16_t type;
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int16_t ended;
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int16_t trigger;
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FLOOR_INFO *f = floor;
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@ -320,9 +321,10 @@ int16_t Room_GetCeiling(FLOOR_INFO *floor, int32_t x, int32_t y, int32_t z)
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if (f->index) {
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data = &g_FloorData[f->index];
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type = *data++ & DATA_TYPE;
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type = *data & DATA_TYPE;
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ended = *data++ & END_BIT;
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if (type == FT_TILT) {
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if (!ended && type == FT_TILT) {
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data++;
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type = *data++ & DATA_TYPE;
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}
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