config: rename enable_cine to enable_cutscenes

This commit is contained in:
Marcin Kurczewski 2025-04-12 16:38:32 +02:00
parent 72c67d7973
commit cec3c8d235
9 changed files with 9 additions and 8 deletions

View file

@ -44,7 +44,7 @@ CFG_BOOL(g_Config, gameplay.enable_demo, true)
CFG_BOOL(g_Config, gameplay.enable_fmv, true)
CFG_BOOL(g_Config, gameplay.enable_legal, true)
CFG_BOOL(g_Config, gameplay.enable_loading_screens, false)
CFG_BOOL(g_Config, gameplay.enable_cine, true)
CFG_BOOL(g_Config, gameplay.enable_cutscenes, true)
CFG_BOOL(g_Config, audio.enable_music_in_menu, true)
CFG_BOOL(g_Config, audio.enable_music_in_inventory, true)
CFG_ENUM(g_Config, audio.underwater_music_mode, UMM_FULL, UNDERWATER_MUSIC_MODE)

View file

@ -119,6 +119,7 @@ static void M_LoadLegacyOptions(JSON_OBJECT *const parent_obj)
READ_FALLBACK_INT(g_Config.input.controller_layout, "cntlr_layout");
// ..4.9
READ_FALLBACK_BOOL(g_Config.gameplay.enable_cutscenes, "enable_cine");
READ_FALLBACK_BOOL(g_Config.gameplay.enable_legal, "enable_eidos_logo");
}

View file

@ -158,7 +158,7 @@ typedef struct {
bool enable_timer_in_inventory;
bool enable_demo;
bool enable_loading_screens;
bool enable_cine;
bool enable_cutscenes;
STAT_DETAIL_MODE stat_detail_mode;
bool enable_walk_to_items;
bool enable_enhanced_saves;

View file

@ -392,7 +392,7 @@ bool GF_ShouldSkipSequenceEvent(
const GF_LEVEL *const level, const GF_SEQUENCE_EVENT *const event)
{
// Skip cinematic levels
if (!g_Config.gameplay.enable_cine && level->type == GFL_CUTSCENE) {
if (!g_Config.gameplay.enable_cutscenes && level->type == GFL_CUTSCENE) {
switch (event->type) {
case GFS_EXIT_TO_TITLE:
case GFS_LEVEL_COMPLETE:

View file

@ -238,7 +238,7 @@
"Title": "Stat detail mode",
"Description": "Allows various levels of stat detail.\n- Minimal: shows kills, pickups, secrets, and time taken.\n- Detailed: shows all stats from minimal as well as the maximum pickup count and kill count of each level.\n- Full: shows all stats from detailed as well as ammo hits, ammo used, health packs used, and distance travelled."
},
"enable_cine": {
"enable_cutscenes": {
"Title": "Enable cutscenes",
"Description": "Enables cutscenes playing."
},

View file

@ -153,7 +153,7 @@
"Title": "Consola",
"Description": "Habilita la consola de desarrollo."
},
"enable_cine": {
"enable_cutscenes": {
"Title": "Habilitar escenas",
"Description": "Habilita la reproducción de escenas."
},

View file

@ -249,7 +249,7 @@
"Title": "Mode détail Stat",
"Description": "Permet différents niveaux de détail des statistiques.\n- Minime: indique les tués, les ramassages, les secrets et le temps passé.\n- Détaillée: indique toutes les statistiques de nu ainsi que le nombre maximum de ramassages et de tués pour chaque niveau.\n- Complet: indique toutes les statistiques de détaillé ainsi que les munitions touchées, les munitions utilisées, les trousses de santé utilisées et la distance parcourue."
},
"enable_cine": {
"enable_cutscenes": {
"Title": "Activer les cutscenes",
"Description": "Active les cutscenes en jeu."
},

View file

@ -249,7 +249,7 @@
"Title": "Modalità di visualizzazione delle statistiche",
"Description": "Consente di scegliere tra vari livelli di dettaglio per la visualizzazione delle statistiche.\n- Minimo: mostra le uccisioni, gli oggetti raccolti, i segreti e il tempo impiegato per completare il livello.\n- Dettagliato: mostra tutte le statistiche della modalità 'Minimo' e, in aggiunta, il numero massimo di uccisioni e di oggetti recuperabili di ogni livello.\n- Completo: mostra tutte le statistiche della modalità 'Dettagliato' e, in aggiunta, i colpi andati a segno, le munizioni utilizzate, i kit medici adoperati e la distanza percorsa."
},
"enable_cine": {
"enable_cutscenes": {
"Title": "Abilita le scene di intermezzo",
"Description": "Abilita la riproduzione delle scene di intermezzo."
},

View file

@ -314,7 +314,7 @@
"DefaultValue": "full"
},
{
"Field": "enable_cine",
"Field": "enable_cutscenes",
"DataType": "Bool",
"DefaultValue": true
},