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objects: raise static mesh slot capacity
This raises the static mesh slot capacity from 50 to 256. 2D statics remain fixed at 50 for the time being. Resolves #2734.
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15 changed files with 32 additions and 31 deletions
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@ -9,6 +9,7 @@
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DOS | 153 | 179 | 255 |  `#99B3FF`
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- changed the `draw_distance_min` and `draw_distance_max` to `fog_start` and `fog_end`
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- changed `Select Detail` dialog title to `Graphic Options`
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- changed the number of static mesh slots from 50 to 256 (#2734)
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- fixed the bilinear filter to not readjust the UVs (#2258)
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- fixed anisotropy filter causing black lines on certain GPUs (#902)
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- fixed mesh faces not being drawn under some circumstances (#2452, #2438)
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@ -636,6 +636,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
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- expanded maximum texture pages from 32 to 128
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- expanded maximum vertices of a single drawable object from 1500 to unlimited
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- expanded the number of visible enemies from 8 to 32
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- expanded the number of static mesh slots from 50 to 256
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- ported audio decoding library to ffmpeg
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- ported video decoding library to ffmpeg
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- ported image decoding library to ffmpeg
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