objects: raise static mesh slot capacity

This raises the static mesh slot capacity from 50 to 256. 2D statics
remain fixed at 50 for the time being.

Resolves #2734.
This commit is contained in:
lahm86 2025-04-12 10:09:49 +01:00
parent adf2703305
commit c69fe9c891
15 changed files with 32 additions and 31 deletions

View file

@ -9,6 +9,7 @@
DOS | 153 | 179 | 255 | ![#99B3FF](https://placehold.co/15x15/99B3FF/99B3FF.png) `#99B3FF`
- changed the `draw_distance_min` and `draw_distance_max` to `fog_start` and `fog_end`
- changed `Select Detail` dialog title to `Graphic Options`
- changed the number of static mesh slots from 50 to 256 (#2734)
- fixed the bilinear filter to not readjust the UVs (#2258)
- fixed anisotropy filter causing black lines on certain GPUs (#902)
- fixed mesh faces not being drawn under some circumstances (#2452, #2438)

View file

@ -636,6 +636,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- expanded maximum texture pages from 32 to 128
- expanded maximum vertices of a single drawable object from 1500 to unlimited
- expanded the number of visible enemies from 8 to 32
- expanded the number of static mesh slots from 50 to 256
- ported audio decoding library to ffmpeg
- ported video decoding library to ffmpeg
- ported image decoding library to ffmpeg