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creature: clean up
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parent
2cd7f04a1e
commit
c5977558be
3 changed files with 8 additions and 33 deletions
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@ -1,39 +1,27 @@
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#include "game/creature.h"
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#include "game/creature.h"
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#include "game/box.h"
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#include "game/carrier.h"
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#include "game/effects.h"
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#include "game/effects.h"
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#include "game/items.h"
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#include "game/lara/common.h"
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#include "game/lara/common.h"
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#include "game/los.h"
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#include "game/lot.h"
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#include "game/objects/common.h"
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#include "game/objects/vars.h"
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#include "game/objects/vars.h"
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#include "game/random.h"
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#include "game/random.h"
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#include "game/room.h"
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#include "game/spawn.h"
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#include "game/spawn.h"
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#include "global/vars.h"
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#include <libtrx/game/collision.h>
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#include <libtrx/game/math.h>
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#include <libtrx/log.h>
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bool Creature_ShootAtLara(
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bool Creature_ShootAtLara(
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ITEM *item, int32_t distance, BITE *gun, int16_t extra_rotation,
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ITEM *item, int32_t distance, BITE *gun, int16_t extra_rotation,
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int16_t damage)
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int16_t damage)
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{
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{
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bool hit;
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bool is_hit;
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if (distance > CREATURE_SHOOT_RANGE) {
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if (distance > CREATURE_SHOOT_RANGE) {
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hit = false;
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is_hit = false;
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} else {
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} else {
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hit = Random_GetControl()
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is_hit = Random_GetControl()
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< ((CREATURE_SHOOT_RANGE - distance)
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< ((CREATURE_SHOOT_RANGE - distance)
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/ (CREATURE_SHOOT_RANGE / 0x7FFF)
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/ (CREATURE_SHOOT_RANGE / 0x7FFF)
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- CREATURE_MISS_CHANCE);
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- CREATURE_MISS_CHANCE);
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}
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}
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int16_t effect_num;
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int16_t effect_num;
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if (hit) {
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if (is_hit) {
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effect_num = Creature_Effect(item, gun, Spawn_GunShotHit);
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effect_num = Creature_Effect(item, gun, Spawn_GunShotHit);
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} else {
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} else {
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effect_num = Creature_Effect(item, gun, Spawn_GunShotMiss);
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effect_num = Creature_Effect(item, gun, Spawn_GunShotMiss);
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@ -43,11 +31,11 @@ bool Creature_ShootAtLara(
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Effect_Get(effect_num)->rot.y += extra_rotation;
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Effect_Get(effect_num)->rot.y += extra_rotation;
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}
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}
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if (hit) {
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if (is_hit) {
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Lara_TakeDamage(damage, true);
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Lara_TakeDamage(damage, true);
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}
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}
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return hit;
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return is_hit;
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}
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}
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bool Creature_IsBoss(const int16_t item_num)
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bool Creature_IsBoss(const int16_t item_num)
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@ -1,10 +1,6 @@
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#pragma once
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#pragma once
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#include "global/const.h"
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#include "global/types.h"
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#include <libtrx/game/creature.h>
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#include <libtrx/game/creature.h>
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#include <libtrx/utils.h>
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bool Creature_IsBoss(int16_t item_num);
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bool Creature_IsBoss(int16_t item_num);
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bool Creature_ShootAtLara(
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bool Creature_ShootAtLara(
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@ -1,20 +1,10 @@
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#include "game/creature.h"
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#include "game/creature.h"
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#include "game/box.h"
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#include "game/box.h"
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#include "game/camera.h"
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#include "game/effects.h"
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#include "game/gun/gun_misc.h"
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#include "game/gun/gun_misc.h"
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#include "game/items.h"
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#include "game/lara/misc.h"
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#include "game/los.h"
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#include "game/los.h"
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#include "game/lot.h"
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#include "game/objects/common.h"
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#include "game/objects/vars.h"
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#include "game/random.h"
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#include "game/random.h"
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#include "game/room.h"
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#include "game/spawn.h"
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#include "game/spawn.h"
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#include "global/const.h"
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#include "global/vars.h"
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#include <libtrx/game/collision.h>
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#include <libtrx/game/collision.h>
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#include <libtrx/game/lara/common.h>
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#include <libtrx/game/lara/common.h>
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@ -28,6 +18,7 @@ int32_t Creature_ShootAtLara(
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ITEM *const item, const AI_INFO *const info, const BITE *const gun,
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ITEM *const item, const AI_INFO *const info, const BITE *const gun,
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const int16_t extra_rotation, const int32_t damage)
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const int16_t extra_rotation, const int32_t damage)
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{
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{
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const ITEM *const lara_item = Lara_GetItem();
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const CREATURE *const creature = item->data;
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const CREATURE *const creature = item->data;
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ITEM *const target_item = creature->enemy;
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ITEM *const target_item = creature->enemy;
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@ -55,7 +46,7 @@ int32_t Creature_ShootAtLara(
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}
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}
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int16_t effect_num = NO_EFFECT;
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int16_t effect_num = NO_EFFECT;
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if (target_item == g_LaraItem) {
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if (target_item == lara_item) {
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if (is_hit) {
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if (is_hit) {
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effect_num = Creature_Effect(item, gun, Spawn_GunHit);
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effect_num = Creature_Effect(item, gun, Spawn_GunHit);
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Item_TakeDamage(target_item, damage, true);
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Item_TakeDamage(target_item, damage, true);
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