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game: prioritize save over load
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This matches OG behaviour where save is preferred over load when both inputs are detected on the same frame. Resolves #2833.
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## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-1.0...develop) - ××××-××-××
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- added an option to wraparound when scrolling UI dialogs, such as save/load (#2834)
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- changed save to take priority over load when both inputs are held on the same frame, in line with OG (#2833)
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- fixed the selected keyboard/controller layout not being saved (#2830, regression from 1.0)
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- fixed toggling the PSX FOV option not having an immediate effect (#2831, regression from 1.0)
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- fixed changing the aspect ratio not updating the current background image (#2832, regression from 1.0)
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