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creature: move Creature_IsHostile to trx
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2d37378223
commit
c324d486d3
6 changed files with 9 additions and 15 deletions
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@ -1094,6 +1094,12 @@ void Creature_SetAlliesHostile(bool enable)
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m_AlliesHostile = enable;
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m_AlliesHostile = enable;
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}
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}
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bool Creature_IsHostile(const ITEM *const item)
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{
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return Object_IsType(item->object_id, g_EnemyObjects)
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|| (Creature_AreAlliesHostile() && Creature_IsAlly(item));
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}
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int16_t Creature_Effect(
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int16_t Creature_Effect(
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const ITEM *const item, const BITE *const bite,
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const ITEM *const item, const BITE *const bite,
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int16_t (*const spawn)(
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int16_t (*const spawn)(
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@ -31,7 +31,8 @@ int32_t Creature_Vault(
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bool Creature_AreAlliesHostile(void);
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bool Creature_AreAlliesHostile(void);
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void Creature_SetAlliesHostile(bool enable);
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void Creature_SetAlliesHostile(bool enable);
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extern bool Creature_IsHostile(const ITEM *item);
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bool Creature_IsHostile(const ITEM *item);
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extern bool Creature_IsAlly(const ITEM *item);
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int16_t Creature_Effect(
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int16_t Creature_Effect(
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const ITEM *item, const BITE *bite,
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const ITEM *item, const BITE *bite,
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@ -56,11 +56,6 @@ bool Creature_IsBoss(const int16_t item_num)
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return Object_IsType(item->object_id, g_BossObjects);
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return Object_IsType(item->object_id, g_BossObjects);
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}
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}
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bool Creature_IsHostile(const ITEM *const item)
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{
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return Object_IsType(item->object_id, g_EnemyObjects);
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}
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bool Creature_IsAlly(const ITEM *const item)
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bool Creature_IsAlly(const ITEM *const item)
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{
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{
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return Object_IsType(item->object_id, g_AllyObjects);
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return Object_IsType(item->object_id, g_AllyObjects);
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@ -6,7 +6,7 @@
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#include <libtrx/game/creature.h>
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#include <libtrx/game/creature.h>
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#include <libtrx/utils.h>
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#include <libtrx/utils.h>
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bool Creature_IsBoss(int16_t item_num);
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bool Creature_ShootAtLara(
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bool Creature_ShootAtLara(
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ITEM *item, int32_t distance, BITE *gun, int16_t extra_rotation,
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ITEM *item, int32_t distance, BITE *gun, int16_t extra_rotation,
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int16_t damage);
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int16_t damage);
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bool Creature_IsBoss(int16_t item_num);
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@ -24,13 +24,6 @@
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#define M_SHOOT_TARGETING_SPEED 300
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#define M_SHOOT_TARGETING_SPEED 300
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#define M_SHOOT_HIT_CHANCE 0x2000
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#define M_SHOOT_HIT_CHANCE 0x2000
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bool Creature_IsHostile(const ITEM *const item)
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{
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return Object_IsType(item->object_id, g_EnemyObjects)
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|| (Creature_AreAlliesHostile()
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&& (item->object_id == O_MONK_1 || item->object_id == O_MONK_2));
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}
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bool Creature_IsAlly(const ITEM *const item)
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bool Creature_IsAlly(const ITEM *const item)
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{
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{
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return Object_IsType(item->object_id, g_AllyObjects);
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return Object_IsType(item->object_id, g_AllyObjects);
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@ -4,7 +4,6 @@
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#include <libtrx/game/creature.h>
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#include <libtrx/game/creature.h>
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bool Creature_IsAlly(const ITEM *item);
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int32_t Creature_ShootAtLara(
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int32_t Creature_ShootAtLara(
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ITEM *item, const AI_INFO *info, const BITE *gun, int16_t extra_rotation,
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ITEM *item, const AI_INFO *info, const BITE *gun, int16_t extra_rotation,
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int32_t damage);
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int32_t damage);
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