tr2/game-flow: remove level_complete_track

This commit is contained in:
Marcin Kurczewski 2025-01-26 23:40:35 +01:00
parent 1ca1df7041
commit aeb121f7f3
5 changed files with 18 additions and 9 deletions

View file

@ -231,6 +231,7 @@ def transform_script(script: list[int]):
yield {"type": "play_level", "cutscene_id": cutscene_id}
case GameFlowEvent.LEVEL_COMPLETE:
yield {"type": "play_music", "music_track": 41}
yield {"type": "level_stats"}
yield {"type": "level_complete"}
@ -329,7 +330,6 @@ def create_trx_game_flow(game_script: GameScript):
"demo_delay": game_script.demo_time / 30,
"title_track": game_script.title_sound,
"secret_track": game_script.secret_sound,
"level_complete_track": 41,
**(
{
"title": {