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tr2/game-flow: remove level_complete_track
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5 changed files with 18 additions and 9 deletions
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@ -231,6 +231,7 @@ def transform_script(script: list[int]):
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yield {"type": "play_level", "cutscene_id": cutscene_id}
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case GameFlowEvent.LEVEL_COMPLETE:
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yield {"type": "play_music", "music_track": 41}
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yield {"type": "level_stats"}
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yield {"type": "level_complete"}
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@ -329,7 +330,6 @@ def create_trx_game_flow(game_script: GameScript):
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"demo_delay": game_script.demo_time / 30,
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"title_track": game_script.title_sound,
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"secret_track": game_script.secret_sound,
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"level_complete_track": 41,
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**(
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{
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"title": {
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