lot: expand the number of visible enemies to 32

Resolves #1122.
This commit is contained in:
walkawayy 2024-01-11 16:36:25 -05:00
parent f894ae5acb
commit ae56e98701
3 changed files with 3 additions and 1 deletions

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@ -6,6 +6,7 @@
- changed the Scion in The Great Pyramid from spawning blood when hit to a richochet effect if texture fixes enabled (#1121)
- added the ability to back out of menus with the circle and triangle buttons when using a gamepad (cross acts as confirm) (#1104)
- changed the gamepad control menu's 'reset all buttons' bind to held R1 (was held triangle) (#1104)
- changed the number of visible enemies from 8 to 32 (#1122)
- fixed FMVs always playing at 100% volume now they'll play at the game sound volume (#1110)
- fixed bugs when trying to stack multiple movable blocks (#1079)
- fixed Lara's meshes being swapped in the gym level when using the console to give guns (#1092)

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@ -427,6 +427,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- expanded moveable limit from 256 to 10240
- expanded maximum textures from 2048 to 8192
- expanded maximum texture pages from 32 to 128
- expanded the number of visible enemies from 8 to 32
- ported audio decoding library to ffmpeg
- ported video decoding library to ffmpeg
- ported image decoding library to ffmpeg

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@ -29,7 +29,7 @@
#define MAX_REQLINES 18
#define MAX_SAMPLES 256
#define MAX_LEVEL_NAME_LENGTH 48
#define NUM_SLOTS 8
#define NUM_SLOTS 32
#define MAX_FRAMES 10
#define MAX_CD_TRACKS 64
#define MAX_TEXTURES 8192