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tr2/objects/bird_guardian: remove hard-coded end level behaviour
This removes the hard-coded end level behaviour of the bird guardian in TR2. For OG, an injection is provided to add a command to the death animation to yield the same result; custom levels can modify the object accordingly externally. Resolves #1583.
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0674d546c4
commit
adf2703305
7 changed files with 28 additions and 11 deletions
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@ -309,6 +309,7 @@
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],
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"injections": [
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"data/injections/common_pickup_meshes.bin",
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"data/injections/guardian_death_commands.bin",
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"data/injections/palace_fd.bin",
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"data/injections/palace_itemrots.bin",
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],
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@ -106,6 +106,9 @@
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{"type": "total_stats", "background_path": "data/images/end.png"},
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{"type": "level_complete"},
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],
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"injections": [
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"data/injections/guardian_death_commands.bin",
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],
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},
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// 5. Nightmare in Vegas
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@ -124,6 +127,9 @@
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{"type": "level_stats"},
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{"type": "level_complete"},
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],
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"injections": [
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"data/injections/guardian_death_commands.bin",
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],
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},
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],
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BIN
data/tr2/ship/data/injections/guardian_death_commands.bin
Normal file
BIN
data/tr2/ship/data/injections/guardian_death_commands.bin
Normal file
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