From a2a049ddfc3e464344b95af0ec1c145a7edf72a5 Mon Sep 17 00:00:00 2001 From: Marcin Kurczewski Date: Tue, 22 Apr 2025 20:01:55 +0200 Subject: [PATCH] ui: fix fader memory violation Resolves #2821. --- src/libtrx/game/ui/elements/fade.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libtrx/game/ui/elements/fade.c b/src/libtrx/game/ui/elements/fade.c index 51f0ce681..3e04dd5c6 100644 --- a/src/libtrx/game/ui/elements/fade.c +++ b/src/libtrx/game/ui/elements/fade.c @@ -31,7 +31,7 @@ static void M_Draw(const UI_NODE *const node) void UI_BeginFade(FADER *const fader, bool is_on_top) { - UI_NODE *const node = UI_AllocNode(&m_Ops, sizeof(M_DATA *)); + UI_NODE *const node = UI_AllocNode(&m_Ops, sizeof(M_DATA)); M_DATA *const data = node->data; data->fader = fader; data->is_on_top = is_on_top;