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tr1/game_flow: skip levels in story so far
This restores skipping over levels in the story so far feature. Resolves #2506.
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## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr1-4.8.1...develop) - ××××-××-××
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- changed default FPS value to 60 (#2501)
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- fixed story so far not skipping over levels (#2506, regression from 4.8)
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- improved memory usage by shedding ca. 100-110 MB on average
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## [4.8.1](https://github.com/LostArtefacts/TRX/compare/tr1-4.8...tr1-4.8.1) - 2025-02-14
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@ -60,6 +60,8 @@ static DECLARE_GF_EVENT_HANDLER(M_HandlePlayLevel)
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const int32_t savegame_level_num = (int32_t)(intptr_t)seq_ctx_arg;
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if (savegame_level_num == level->num) {
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return (GF_COMMAND) { .action = GF_EXIT_TO_TITLE };
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} else {
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return (GF_COMMAND) { .action = GF_NOOP };
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}
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break;
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