tr2/inv-ring: fix arrows shown when they shouldn't

Resolves #2225.
This commit is contained in:
Marcin Kurczewski 2025-01-06 21:22:21 +01:00
parent 86edbbbad2
commit a15b0d61fa
2 changed files with 2 additions and 1 deletions

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@ -1,5 +1,6 @@
## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-0.8...develop) - ××××-××-×× ## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-0.8...develop) - ××××-××-××
- added Linux builds and toolchain (#1598) - added Linux builds and toolchain (#1598)
- fixed showing inventory ring up/down arrows when uncalled for (#2225)
- fixed Lara activating triggers one frame too early (#2205, regression from 0.7) - fixed Lara activating triggers one frame too early (#2205, regression from 0.7)
- fixed Lara never stepping backwards off a step using her right foot (#1602) - fixed Lara never stepping backwards off a step using her right foot (#1602)

View file

@ -120,7 +120,7 @@ static void M_InitHeader(INV_RING *const ring)
Text_CentreH(m_HeadingText, true); Text_CentreH(m_HeadingText, true);
} }
if (ring->mode == INV_KEYS_MODE || ring->mode == INV_DEATH_MODE) { if (ring->mode != INV_GAME_MODE) {
return; return;
} }