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ui: fix flash not working
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parent
411c3443df
commit
9ee04f9c41
1 changed files with 3 additions and 11 deletions
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@ -3,22 +3,12 @@
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#include "game/ui/elements/hide.h"
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#include "game/ui/elements/hide.h"
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#include "game/ui/helpers.h"
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#include "game/ui/helpers.h"
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static void M_Draw(const UI_NODE *node);
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static const UI_WIDGET_OPS m_Ops = {
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static const UI_WIDGET_OPS m_Ops = {
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.measure = UI_MeasureWrapper,
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.measure = UI_MeasureWrapper,
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.layout = UI_LayoutWrapper,
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.layout = UI_LayoutWrapper,
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.draw = M_Draw,
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.draw = UI_DrawWrapper,
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};
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};
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static void M_Draw(const UI_NODE *const node)
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{
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UI_FLASH_STATE *const s = *(UI_FLASH_STATE **)node->data;
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UI_BeginHide(s->count >= 0);
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UI_DrawWrapper(node);
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UI_EndHide();
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}
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void UI_Flash_Init(UI_FLASH_STATE *const s, const int32_t rate)
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void UI_Flash_Init(UI_FLASH_STATE *const s, const int32_t rate)
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{
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{
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s->count = 0;
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s->count = 0;
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@ -43,9 +33,11 @@ void UI_BeginFlash(UI_FLASH_STATE *const s)
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*(UI_FLASH_STATE **)node->data = s;
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*(UI_FLASH_STATE **)node->data = s;
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UI_AddChild(node);
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UI_AddChild(node);
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UI_PushCurrent(node);
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UI_PushCurrent(node);
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UI_BeginHide(s->count >= 0);
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}
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}
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void UI_EndFlash(void)
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void UI_EndFlash(void)
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{
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{
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UI_EndHide();
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UI_PopCurrent();
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UI_PopCurrent();
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}
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}
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