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tr1/room: add support for antitriggers
This allows antitriggers to be used like in TR2+. Resolves #2580.
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4 changed files with 11 additions and 8 deletions
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@ -2,6 +2,7 @@
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- added an ability to customize the fog distances (#634)
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- added an ability to customize the water color [see the reference](/docs/GAME_FLOW.md#water-color-table) (#1532)
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- added support for a hex water color notation (eg. `#80FFFF`) in the game flow file
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- added support for antitriggers, like TR2+ (#2580)
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- changed the `draw_distance_min` and `draw_distance_max` to `fog_start` and `fog_end`
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- changed `Select Detail` dialog title to `Graphic Options`
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- changed the number of static mesh slots from 50 to 256 (#2734)
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@ -620,6 +620,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
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- added per-level customizable water color (with customizable blue component)
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- added per-level customizable fog distance
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- added deadly water feature from TR2+
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- added support for antitriggers, like TR2+
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#### Miscellaneous
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- added Linux builds
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