tr1/room: add support for antitriggers

This allows antitriggers to be used like in TR2+.

Resolves #2580.
This commit is contained in:
lahm86 2025-04-12 14:11:34 +01:00
parent 7895617006
commit 9b073d69f3
4 changed files with 11 additions and 8 deletions

View file

@ -2,6 +2,7 @@
- added an ability to customize the fog distances (#634)
- added an ability to customize the water color [see the reference](/docs/GAME_FLOW.md#water-color-table) (#1532)
- added support for a hex water color notation (eg. `#80FFFF`) in the game flow file
- added support for antitriggers, like TR2+ (#2580)
- changed the `draw_distance_min` and `draw_distance_max` to `fog_start` and `fog_end`
- changed `Select Detail` dialog title to `Graphic Options`
- changed the number of static mesh slots from 50 to 256 (#2734)

View file

@ -620,6 +620,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- added per-level customizable water color (with customizable blue component)
- added per-level customizable fog distance
- added deadly water feature from TR2+
- added support for antitriggers, like TR2+
#### Miscellaneous
- added Linux builds