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game/draw: fix typos
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722fc4abef
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1 changed files with 4 additions and 3 deletions
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@ -390,7 +390,7 @@ void DrawPickupItem(ITEM_INFO *item)
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// First - Is there floor under the item?
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// This is mostly true, but for example the 4 items in the Obelisk of
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// Kharmoon the 4 items are sitting ontop of a static mesh which is not
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// Khamoon the 4 items are sitting on top of a static mesh which is not
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// floor.
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FLOOR_INFO *floor =
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GetFloor(item->pos.x, item->pos.y, item->pos.z, &item->room_number);
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@ -414,7 +414,7 @@ void DrawPickupItem(ITEM_INFO *item)
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int16_t max_y = frmptr[0][FRAME_BOUND_MAX_Y];
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int16_t anim_y = frmptr[0][FRAME_POS_Y];
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// Sifferent objects need different heuristics.
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// Different objects need different heuristics.
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switch (item_num_option) {
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case O_GUN_OPTION:
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case O_SHOTGUN_OPTION:
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@ -444,7 +444,7 @@ void DrawPickupItem(ITEM_INFO *item)
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// Take the difference from the bottom of the sprite and the bottom
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// of the animation and divide it by 8.
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// 8 was chosen because in testing it positioned objects correctly.
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// Specifically the 4 items in the Obelisk of Kharmoon and keys.
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// Specifically the 4 items in the Obelisk of Khamoon and keys.
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// Some objects have a centred mesh and some have one that is from
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// the bottom, for the centred ones; move up from the
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// bottom is necessary.
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@ -554,6 +554,7 @@ void DrawPickupItem(ITEM_INFO *item)
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}
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}
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}
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phd_PopMatrix();
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}
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