vars: pull InvItemShotgun

This commit is contained in:
rr- 2021-10-31 20:49:14 +01:00 committed by Marcin Kurczewski
parent f0018d859f
commit 889698c22b
3 changed files with 27 additions and 1 deletions

View file

@ -35,6 +35,7 @@ extern INVENTORY_ITEM InvItemKey2;
extern INVENTORY_ITEM InvItemKey3;
extern INVENTORY_ITEM InvItemKey4;
extern INVENTORY_ITEM InvItemPistols;
extern INVENTORY_ITEM InvItemShotgun;
extern TEXTSTRING *InvItemText[2];
extern TEXTSTRING *InvRingText;

View file

@ -487,3 +487,29 @@ INVENTORY_ITEM InvItemPistols = {
.inv_pos = 1,
.sprlist = NULL,
};
INVENTORY_ITEM InvItemShotgun = {
.string = "Shotgun",
.object_number = O_SHOTGUN_OPTION,
.frames_total = 13,
.current_frame = 0,
.goal_frame = 0,
.open_frame = 12,
.anim_direction = 1,
.anim_speed = 1,
.anim_count = 0,
.pt_xrot_sel = 3200,
.pt_xrot = 0,
.x_rot_sel = 0,
.x_rot = 0,
.y_rot_sel = -8192,
.y_rot = 0,
.ytrans_sel = 0,
.ytrans = 0,
.ztrans_sel = 296,
.ztrans = 0,
.which_meshes = 0xFFFFFFFF,
.drawn_meshes = 0xFFFFFFFF,
.inv_pos = 2,
.sprlist = NULL,
};

View file

@ -118,7 +118,6 @@ extern int32_t KeyChange;
#define CompassNeedle VAR_U_(0x0045A0AC, int16_t)
#define Item_Data VAR_U_(0x0045A0B8, int16_t)
#define InvItemShotgun VAR_U_(0x004557E0, INVENTORY_ITEM)
#define InvItemMagnum VAR_U_(0x00455820, INVENTORY_ITEM)
#define InvItemUzi VAR_U_(0x00455860, INVENTORY_ITEM)
#define InvItemGrenade VAR_U_(0x004559A0, INVENTORY_ITEM)