tr2/objects/door: prevent Lara voiding in closed doors

This uses the same approach as TR1 to avoid Lara voiding in closing/
closed doors that are not placed on portals.

Resovles #2848.
This commit is contained in:
lahm86 2025-04-26 10:20:06 +01:00
parent 96b86b1605
commit 83ac9514cb
3 changed files with 47 additions and 14 deletions

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@ -1,5 +1,6 @@
## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...develop) - ××××-××-××
- changed the sound dialog appearance (repositioned, added text labels and arrows)
- fixed Lara voiding if she stops on a tile with a closing door, and the door isn't on a portal (#2848)
- fixed guns carried by enemies not being converted to ammo if Lara has picked up the same gun elsewhere in the same level (#2856)
- fixed guns carried by enemies not being converted to ammo if Lara starts the level with the gun and the game has later been reloaded (#2850, regression from 1.0)
- fixed 1920x1080 screenshots in 16:9 aspect mode being saved as 1919x1080 (#2845, regression from 0.8)

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@ -256,6 +256,7 @@ However, you can easily download them manually from these urls:
- fixed being able to use hotkeys in the end-level statistics screen
- fixed guns carried by enemies not being converted to ammo if Lara has picked up the same gun elsewhere in the same level
- fixed destroyed gondolas appearing embedded in the ground after loading a save
- fixed Lara voiding if she stops on a tile with a closing door, and the door isn't on a portal
- improved the animation of Lara's braid
#### Cheats