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port InitialiseNewWeapon
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parent
1fd6c8874c
commit
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4 changed files with 51 additions and 8 deletions
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@ -404,7 +404,7 @@
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@ -1045,7 +1045,7 @@
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<rect width="9.69" height="9.87" x="552.80" y="479.61" fill="lightpink"/>
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<rect width="9.69" height="9.81" x="552.80" y="491.48" fill="mistyrose"/>
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@ -1403,10 +1403,10 @@
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<rect width="-1.28" height="-0.94" x="697.28" y="536.94" fill="lightpink"/>
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<rect width="12.00" height="12.00" x="0.00" y="564.50" fill="forestgreen"/><text alignment-baseline="central" x="17.00" y="570.50" style="font-family: sans-serif; font-size: 15px">Functions decompiled (count): 24.68%</text>
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<rect width="12.00" height="12.00" x="0.00" y="564.50" fill="forestgreen"/><text alignment-baseline="central" x="17.00" y="570.50" style="font-family: sans-serif; font-size: 15px">Functions decompiled (count): 24.82%</text>
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<rect width="12.00" height="12.00" x="0.00" y="582.50" fill="forestgreen"/><text alignment-baseline="central" x="17.00" y="588.50" style="font-family: sans-serif; font-size: 15px">Functions decompiled (bytesize): 18.10%</text>
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<rect width="12.00" height="12.00" x="0.00" y="582.50" fill="forestgreen"/><text alignment-baseline="central" x="17.00" y="588.50" style="font-family: sans-serif; font-size: 15px">Functions decompiled (bytesize): 18.18%</text>
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<rect width="12.00" height="12.00" x="0.00" y="600.50" fill="lightpink"/><text alignment-baseline="central" x="17.00" y="606.50" style="font-family: sans-serif; font-size: 15px">Functions not decompiled, but with known names (count): 59.91%</text>
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<rect width="12.00" height="12.00" x="0.00" y="600.50" fill="lightpink"/><text alignment-baseline="central" x="17.00" y="606.50" style="font-family: sans-serif; font-size: 15px">Functions not decompiled, but with known names (count): 59.77%</text>
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<rect width="12.00" height="12.00" x="0.00" y="618.50" fill="lightpink"/><text alignment-baseline="central" x="17.00" y="624.50" style="font-family: sans-serif; font-size: 15px">Functions not decompiled, but with known names (bytesize): 64.77%</text>
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<rect width="12.00" height="12.00" x="0.00" y="618.50" fill="lightpink"/><text alignment-baseline="central" x="17.00" y="624.50" style="font-family: sans-serif; font-size: 15px">Functions not decompiled, but with known names (bytesize): 64.70%</text>
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<rect width="12.00" height="12.00" x="0.00" y="636.50" fill="mistyrose"/><text alignment-baseline="central" x="17.00" y="642.50" style="font-family: sans-serif; font-size: 15px">Functions not decompiled, with unknown names (count): 15.41%</text>
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<rect width="12.00" height="12.00" x="0.00" y="636.50" fill="mistyrose"/><text alignment-baseline="central" x="17.00" y="642.50" style="font-family: sans-serif; font-size: 15px">Functions not decompiled, with unknown names (count): 15.41%</text>
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<rect width="12.00" height="12.00" x="0.00" y="654.50" fill="mistyrose"/><text alignment-baseline="central" x="17.00" y="660.50" style="font-family: sans-serif; font-size: 15px">Functions not decompiled, with unknown names (bytesize): 17.12%</text>
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<rect width="12.00" height="12.00" x="0.00" y="654.50" fill="mistyrose"/><text alignment-baseline="central" x="17.00" y="660.50" style="font-family: sans-serif; font-size: 15px">Functions not decompiled, with unknown names (bytesize): 17.12%</text>
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</svg>
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</svg>
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Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 105 KiB |
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@ -408,7 +408,7 @@ draw_pistol_meshes 0x00426830 0x00000061 +
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PistolHandler 0x004268A0 0x0000012E +
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PistolHandler 0x004268A0 0x0000012E +
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AnimatePistols 0x004269D0 0x000001F5 +
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AnimatePistols 0x004269D0 0x000001F5 +
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LaraGun 0x00426BD0 0x00000271 +
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LaraGun 0x00426BD0 0x00000271 +
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InitialiseNewWeapon 0x00426E60 0x000000B9 *
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InitialiseNewWeapon 0x00426E60 0x000000B9 +
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LaraTargetInfo 0x00426F20 0x00000194 *
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LaraTargetInfo 0x00426F20 0x00000194 *
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LaraGetNewTarget 0x004270C0 0x000001D9 *
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LaraGetNewTarget 0x004270C0 0x000001D9 *
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find_target_point 0x004272A0 0x000000B2 -
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find_target_point 0x004272A0 0x000000B2 -
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@ -13,7 +13,6 @@
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#define LaraGetNewTarget ((void __cdecl(*)(WEAPON_INFO* winfo))0x004270C0)
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#define LaraGetNewTarget ((void __cdecl(*)(WEAPON_INFO* winfo))0x004270C0)
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#define AimWeapon ((void __cdecl(*)(WEAPON_INFO* winfo, LARA_ARM* arm))0x00427360)
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#define AimWeapon ((void __cdecl(*)(WEAPON_INFO* winfo, LARA_ARM* arm))0x00427360)
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#define FireWeapon ((int32_t __cdecl(*)(int32_t weapon_type, ITEM_INFO *target, ITEM_INFO *src, PHD_ANGLE *angles))0x00427430)
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#define FireWeapon ((int32_t __cdecl(*)(int32_t weapon_type, ITEM_INFO *target, ITEM_INFO *src, PHD_ANGLE *angles))0x00427430)
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#define InitialiseNewWeapon ((int32_t __cdecl(*)())0x00426E60)
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// clang-format on
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// clang-format on
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void __cdecl LaraSwapMeshExtra();
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void __cdecl LaraSwapMeshExtra();
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@ -167,6 +166,7 @@ extern void (*LaraControlRoutines[])(ITEM_INFO* item, COLL_INFO* coll);
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extern void (*LaraCollisionRoutines[])(ITEM_INFO* item, COLL_INFO* coll);
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extern void (*LaraCollisionRoutines[])(ITEM_INFO* item, COLL_INFO* coll);
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void __cdecl LaraGun();
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void __cdecl LaraGun();
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void __cdecl InitialiseNewWeapon();
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void __cdecl draw_shotgun();
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void __cdecl draw_shotgun();
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void __cdecl undraw_shotgun();
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void __cdecl undraw_shotgun();
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@ -143,7 +143,50 @@ void __cdecl LaraGun()
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}
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}
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}
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}
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void __cdecl InitialiseNewWeapon()
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{
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Lara.left_arm.x_rot = 0;
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Lara.left_arm.y_rot = 0;
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Lara.left_arm.z_rot = 0;
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Lara.left_arm.lock = 0;
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Lara.left_arm.flash_gun = 0;
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Lara.left_arm.frame_number = AF_G_AIM;
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Lara.right_arm.x_rot = 0;
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Lara.right_arm.y_rot = 0;
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Lara.right_arm.z_rot = 0;
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Lara.right_arm.lock = 0;
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Lara.right_arm.flash_gun = 0;
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Lara.right_arm.frame_number = AF_G_AIM;
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Lara.target = NULL;
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switch (Lara.gun_type) {
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case LGT_PISTOLS:
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case LGT_MAGNUMS:
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case LGT_UZIS:
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Lara.right_arm.frame_base = Objects[O_PISTOLS].frame_base;
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Lara.left_arm.frame_base = Objects[O_PISTOLS].frame_base;
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if (Lara.gun_status != LGS_ARMLESS) {
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draw_pistol_meshes(Lara.gun_type);
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}
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break;
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case LGT_SHOTGUN:
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Lara.right_arm.frame_base = Objects[O_SHOTGUN].frame_base;
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Lara.left_arm.frame_base = Objects[O_SHOTGUN].frame_base;
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if (Lara.gun_status != LGS_ARMLESS) {
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draw_shotgun_meshes();
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}
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break;
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default:
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Lara.right_arm.frame_base = Objects[O_LARA].frame_base;
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Lara.left_arm.frame_base = Objects[O_LARA].frame_base;
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break;
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}
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}
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void Tomb1MInjectGameLaraFire()
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void Tomb1MInjectGameLaraFire()
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{
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{
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INJECT(0x00426BD0, LaraGun);
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INJECT(0x00426BD0, LaraGun);
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INJECT(0x00426E60, InitialiseNewWeapon);
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}
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}
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