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@ -1,4 +1,5 @@
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## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr1-4.6...develop) - ××××-××-××
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- fixed invisible walls being present in front of some doors (#1948, regression from 4.6)
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## [4.6](https://github.com/LostArtefacts/TRX/compare/tr1-4.5.1...tr1-4.6) - 2024-11-18
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- added support for wading, similar to TR2+ (#1537)
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@ -163,7 +163,7 @@ void Door_Initialise(int16_t item_num)
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door->d1flip.sector = NULL;
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} else {
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r = Room_Get(r->flipped_room);
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M_Initialise(r, item, dz, dz, &door->d1flip);
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M_Initialise(r, item, dx, dz, &door->d1flip);
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}
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room_num = door->d1.sector->portal_room.wall;
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