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https://github.com/LostArtefacts/TRX.git
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ui/requester: add option to allow requester wraparound
This allows the up or down input key to be held in requesters and the UI will wrap around to the top/bottom.
This commit is contained in:
parent
2d05a683d6
commit
80757eb08c
5 changed files with 17 additions and 4 deletions
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@ -122,6 +122,7 @@ CFG_BOOL(g_Config, visuals.enable_skybox, true)
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CFG_BOOL(g_Config, visuals.enable_ps1_crystals, true)
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CFG_BOOL(g_Config, ui.enable_game_ui, true)
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CFG_BOOL(g_Config, ui.enable_photo_mode_ui, true)
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CFG_BOOL(g_Config, ui.enable_wraparound, true)
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CFG_BOOL(g_Config, gameplay.enable_item_examining, true)
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CFG_BOOL(g_Config, gameplay.enable_auto_item_selection, true)
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CFG_BOOL(g_Config, gameplay.enable_pickup_aids, false)
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@ -32,6 +32,7 @@ CFG_RGB888(g_Config, visuals.water_color, 0x80, 0xDF, 0xFF)
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CFG_DOUBLE(g_Config, ui.text_scale, 1.0)
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CFG_DOUBLE(g_Config, ui.bar_scale, 1.0)
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CFG_BOOL(g_Config, ui.enable_photo_mode_ui, true)
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CFG_BOOL(g_Config, ui.enable_wraparound, true)
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CFG_INT32(g_Config, rendering.fps, 60)
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CFG_ENUM(g_Config, rendering.screenshot_format, SCREENSHOT_FORMAT_JPEG, SCREENSHOT_FORMAT)
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CFG_ENUM(g_Config, rendering.render_mode, RM_HARDWARE, RENDER_MODE)
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@ -1,5 +1,6 @@
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#include "game/ui/elements/requester.h"
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#include "config.h"
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#include "game/input.h"
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#include "game/ui/elements/frame.h"
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#include "game/ui/elements/pad.h"
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@ -27,10 +28,18 @@ void UI_Requester_Free(UI_REQUESTER_STATE *const s)
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int32_t UI_Requester_Control(UI_REQUESTER_STATE *const s)
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{
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if (s->is_selectable) {
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if (g_InputDB.menu_down && s->sel_row + 1 < s->max_rows) {
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s->sel_row++;
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} else if (g_InputDB.menu_up && s->sel_row > 0) {
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s->sel_row--;
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if (g_InputDB.menu_down) {
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if (s->sel_row + 1 < s->max_rows) {
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s->sel_row++;
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} else if (g_Config.ui.enable_wraparound) {
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s->sel_row = 0;
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}
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} else if (g_InputDB.menu_up) {
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if (s->sel_row > 0) {
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s->sel_row--;
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} else if (g_Config.ui.enable_wraparound) {
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s->sel_row = s->max_rows - 1;
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}
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}
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}
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@ -98,6 +98,7 @@ typedef struct {
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struct {
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bool enable_game_ui;
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bool enable_photo_mode_ui;
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bool enable_wraparound;
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double text_scale;
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double bar_scale;
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UI_STYLE menu_style;
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@ -60,6 +60,7 @@ typedef struct {
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struct {
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bool enable_photo_mode_ui;
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bool enable_wraparound;
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double text_scale;
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double bar_scale;
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} ui;
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