data: restore missing trigger in The Cistern (#1067)

Added a trigger to room 56 so that it matches its flipped room (72) and
therefore prevents a softlock.

Resolves #1066.
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lahm86 2023-11-05 08:15:04 +00:00 committed by GitHub
parent 70eaff0978
commit 7e90c393f2
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4 changed files with 3 additions and 0 deletions

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@ -18,6 +18,7 @@
- fixed braid being disabled by default unless the player runs the config tool first (#1043)
- fixed various bugs with falling movable blocks (#723)
- fixed the incorrect positioning of door 12 in Tomb of Tihocan (#1063)
- fixed a potential softlock in The Cistern by restoring a missing trigger in room 56 (#1066)
- improved frame scheduling to use less CPU (#985)
- improved and expanded gameflow documentation (#1018)
- rotated the Scion in Tomb of Qualopec to face the the main gate and Qualopec (#1007)

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@ -293,6 +293,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- fixed dead centaurs exploding again after saving and reloading
- fixed the following floor data issues:
- **St. Francis' Folly**: moved the music trigger for track 3 in room 4 behind the Neptune door, and restored track 15 to play after using the 4 keys
- **The Cistern**: missing trigger in room 56 which could result in a softlock
- **Tomb of Tihocan**: missing trigger in room 62 for enemy 34
- **City of Khamoon**: incorrect trapdoor trigger types in rooms 31 and 34
- **Obelisk of Khamoon**: missing switch trigger type in room 66

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@ -216,6 +216,7 @@
"type": "normal",
"music": 58,
"injections": [
"data/cistern_fd.bin",
"data/cistern_itemrots.bin",
"data/cistern_textures.bin",
],

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bin/data/cistern_fd.bin Normal file

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