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data: restore missing trigger in The Cistern (#1067)
Added a trigger to room 56 so that it matches its flipped room (72) and therefore prevents a softlock. Resolves #1066.
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4 changed files with 3 additions and 0 deletions
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@ -18,6 +18,7 @@
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- fixed braid being disabled by default unless the player runs the config tool first (#1043)
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- fixed various bugs with falling movable blocks (#723)
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- fixed the incorrect positioning of door 12 in Tomb of Tihocan (#1063)
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- fixed a potential softlock in The Cistern by restoring a missing trigger in room 56 (#1066)
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- improved frame scheduling to use less CPU (#985)
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- improved and expanded gameflow documentation (#1018)
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- rotated the Scion in Tomb of Qualopec to face the the main gate and Qualopec (#1007)
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@ -293,6 +293,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
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- fixed dead centaurs exploding again after saving and reloading
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- fixed the following floor data issues:
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- **St. Francis' Folly**: moved the music trigger for track 3 in room 4 behind the Neptune door, and restored track 15 to play after using the 4 keys
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- **The Cistern**: missing trigger in room 56 which could result in a softlock
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- **Tomb of Tihocan**: missing trigger in room 62 for enemy 34
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- **City of Khamoon**: incorrect trapdoor trigger types in rooms 31 and 34
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- **Obelisk of Khamoon**: missing switch trigger type in room 66
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@ -216,6 +216,7 @@
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"type": "normal",
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"music": 58,
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"injections": [
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"data/cistern_fd.bin",
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"data/cistern_itemrots.bin",
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"data/cistern_textures.bin",
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],
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BIN
bin/data/cistern_fd.bin
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BIN
bin/data/cistern_fd.bin
Normal file
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