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tr1/game-flow: remove set cam pos sequence events
This commit is contained in:
parent
1df5d5e3d4
commit
718a1d7021
6 changed files with 0 additions and 34 deletions
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@ -404,8 +404,6 @@
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],
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],
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"sequence": [
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"sequence": [
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{"type": "start_cine"},
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{"type": "start_cine"},
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{"type": "set_cam_x", "value": 36668},
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{"type": "set_cam_z", "value": 63180},
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{"type": "set_cam_angle", "value": -23312},
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{"type": "set_cam_angle", "value": -23312},
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{"type": "play_synced_audio", "audio_id": 23},
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{"type": "play_synced_audio", "audio_id": 23},
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{"type": "loop_cine"},
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{"type": "loop_cine"},
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@ -429,8 +427,6 @@
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],
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],
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"sequence": [
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"sequence": [
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{"type": "start_cine"},
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{"type": "start_cine"},
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{"type": "set_cam_x", "value": 51962},
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{"type": "set_cam_z", "value": 53760},
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{"type": "set_cam_angle", "value": 16380},
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{"type": "set_cam_angle", "value": 16380},
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{"type": "play_synced_audio", "audio_id": 25},
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{"type": "play_synced_audio", "audio_id": 25},
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{"type": "mesh_swap", "object1_id": 77, "object2_id": 1, "mesh_id": 1},
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{"type": "mesh_swap", "object1_id": 77, "object2_id": 1, "mesh_id": 1},
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@ -34,9 +34,6 @@ static void M_FreeSequence(GAME_FLOW_SEQUENCE *const sequence)
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case GFS_EXIT_TO_TITLE:
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case GFS_EXIT_TO_TITLE:
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case GFS_EXIT_TO_LEVEL:
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case GFS_EXIT_TO_LEVEL:
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case GFS_EXIT_TO_CINE:
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case GFS_EXIT_TO_CINE:
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case GFS_SET_CAM_X:
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case GFS_SET_CAM_Y:
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case GFS_SET_CAM_Z:
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case GFS_SET_CAM_ANGLE:
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case GFS_SET_CAM_ANGLE:
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case GFS_FLIP_MAP:
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case GFS_FLIP_MAP:
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case GFS_PLAY_SYNCED_AUDIO:
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case GFS_PLAY_SYNCED_AUDIO:
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@ -14,9 +14,6 @@ typedef enum {
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GFS_EXIT_TO_TITLE,
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GFS_EXIT_TO_TITLE,
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GFS_EXIT_TO_LEVEL,
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GFS_EXIT_TO_LEVEL,
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GFS_EXIT_TO_CINE,
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GFS_EXIT_TO_CINE,
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GFS_SET_CAM_X,
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GFS_SET_CAM_Y,
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GFS_SET_CAM_Z,
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GFS_SET_CAM_ANGLE,
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GFS_SET_CAM_ANGLE,
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GFS_FLIP_MAP,
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GFS_FLIP_MAP,
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GFS_REMOVE_GUNS,
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GFS_REMOVE_GUNS,
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@ -257,9 +257,6 @@ static bool M_LoadLevelSequence(JSON_OBJECT *obj, int32_t level_num)
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break;
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break;
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}
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}
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case GFS_SET_CAM_X:
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case GFS_SET_CAM_Y:
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case GFS_SET_CAM_Z:
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case GFS_SET_CAM_ANGLE: {
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case GFS_SET_CAM_ANGLE: {
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int tmp = JSON_ObjectGetInt(jseq_obj, "value", JSON_INVALID_NUMBER);
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int tmp = JSON_ObjectGetInt(jseq_obj, "value", JSON_INVALID_NUMBER);
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if (tmp == JSON_INVALID_NUMBER) {
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if (tmp == JSON_INVALID_NUMBER) {
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@ -210,15 +210,6 @@ GF_InterpretSequence(int32_t level_num, GAME_FLOW_LEVEL_TYPE level_type)
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.param = (int32_t)(intptr_t)event->data & ((1 << 6) - 1),
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.param = (int32_t)(intptr_t)event->data & ((1 << 6) - 1),
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};
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};
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case GFS_SET_CAM_X:
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g_CinePosition.pos.x = (int32_t)(intptr_t)event->data;
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break;
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case GFS_SET_CAM_Y:
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g_CinePosition.pos.y = (int32_t)(intptr_t)event->data;
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break;
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case GFS_SET_CAM_Z:
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g_CinePosition.pos.z = (int32_t)(intptr_t)event->data;
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break;
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case GFS_SET_CAM_ANGLE:
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case GFS_SET_CAM_ANGLE:
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g_CinePosition.rot = (int32_t)(intptr_t)event->data;
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g_CinePosition.rot = (int32_t)(intptr_t)event->data;
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break;
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break;
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@ -360,15 +351,6 @@ GF_StorySoFar(const GAME_FLOW_SEQUENCE *const sequence, int32_t savegame_level)
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.param = (int32_t)(intptr_t)event->data & ((1 << 6) - 1),
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.param = (int32_t)(intptr_t)event->data & ((1 << 6) - 1),
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};
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};
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case GFS_SET_CAM_X:
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g_CinePosition.pos.x = (int32_t)(intptr_t)event->data;
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break;
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case GFS_SET_CAM_Y:
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g_CinePosition.pos.y = (int32_t)(intptr_t)event->data;
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break;
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case GFS_SET_CAM_Z:
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g_CinePosition.pos.z = (int32_t)(intptr_t)event->data;
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break;
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case GFS_SET_CAM_ANGLE:
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case GFS_SET_CAM_ANGLE:
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g_CinePosition.rot = (int32_t)(intptr_t)event->data;
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g_CinePosition.rot = (int32_t)(intptr_t)event->data;
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break;
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break;
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@ -47,9 +47,6 @@ ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_TOTAL_STATS, "total_stats")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_EXIT_TO_TITLE, "exit_to_title")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_EXIT_TO_TITLE, "exit_to_title")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_EXIT_TO_LEVEL, "exit_to_level")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_EXIT_TO_LEVEL, "exit_to_level")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_EXIT_TO_CINE, "exit_to_cine")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_EXIT_TO_CINE, "exit_to_cine")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_SET_CAM_X, "set_cam_x")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_SET_CAM_Y, "set_cam_y")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_SET_CAM_Z, "set_cam_z")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_SET_CAM_ANGLE, "set_cam_angle")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_SET_CAM_ANGLE, "set_cam_angle")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_FLIP_MAP, "flip_map")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_FLIP_MAP, "flip_map")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_REMOVE_GUNS, "remove_guns")
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ENUM_MAP_DEFINE(GAME_FLOW_SEQUENCE_EVENT_TYPE, GFS_REMOVE_GUNS, "remove_guns")
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