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vars: pull CloseMsg
This is the last of the #define (apart from ATI3DCIF and movie player routines). Closes #177.
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2 changed files with 2 additions and 6 deletions
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@ -4,7 +4,6 @@
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#include "dynarray.h"
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#include "global/const.h"
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#include "global/types.h"
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#include "inject_util.h"
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#include <stdbool.h>
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#include <stddef.h>
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@ -3,6 +3,7 @@
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#include "config.h"
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#include "global/vars.h"
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#include "global/vars_platform.h"
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#include "inject_util.h"
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#include "log.h"
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#include "specific/ati.h"
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#include "specific/clock.h"
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@ -18,11 +19,7 @@
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static const char *ClassName = "TRClass";
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static const char *WindowName = "Tomb Raider";
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// clang-format off
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// TODO: decompile me!
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#define CloseMsg VAR_U_(0x0045A940, UINT)
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// clang-format on
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static UINT CloseMsg;
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static void WinGameFinish();
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static LRESULT CALLBACK
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