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@ -1,6 +1,7 @@
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## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-1.0...develop) - ××××-××-××
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- fixed the selected keyboard/controller layout not being saved (#2830, regression from 1.0)
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- fixed toggling the PSX FOV option not having an immediate effect (#2831, regression from 1.0)
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- fixed changing the aspect ratio not updating the current background image (#2832, regression from 1.0)
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## [1.0](https://github.com/LostArtefacts/TRX/compare/tr2-0.10...tr2-1.0) - 2025-04-23
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- added support for The Golden Mask (#1621)
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@ -2,6 +2,7 @@
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#include "debug.h"
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#include "filesystem.h"
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#include "game/output/common.h"
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#include "game/viewport.h"
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#include "log.h"
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#include "memory.h"
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@ -198,6 +199,18 @@ bool Output_LoadBackgroundFromFile(const char *const path)
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return result;
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}
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void Output_ReloadBackgroundImage(void)
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{
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if (m_LastPath == nullptr) {
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return;
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}
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char *prev = Memory_DupStr(m_LastPath);
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Output_UnloadBackground();
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Output_LoadBackgroundFromFile(prev);
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Memory_FreePointer(&prev);
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}
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char *Output_GetLastBackgroundPath(void)
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{
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return m_LastPath;
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@ -3,6 +3,7 @@
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#include "../../engine/image.h"
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bool Output_LoadBackgroundFromFile(const char *path);
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void Output_ReloadBackgroundImage(void);
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extern bool Output_LoadBackgroundFromImage(const IMAGE *image);
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extern void Output_LoadBackgroundFromObject(void);
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@ -427,6 +427,10 @@ static void M_HandleConfigChange(const EVENT *const event, void *const data)
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|| CHANGED(visuals.water_color.r)) {
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Output_ApplyLevelSettings();
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}
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if (CHANGED(rendering.aspect_mode)) {
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Output_ReloadBackgroundImage();
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}
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}
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// TODO: refactor the hell out of me
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