mirror of
https://github.com/LostArtefacts/TRX.git
synced 2025-04-28 20:58:07 +03:00
memory: move to libtrx
This commit is contained in:
parent
710be8b89b
commit
52fa9bc09c
48 changed files with 52 additions and 127 deletions
2
.github/workflows/build_docker.yml
vendored
2
.github/workflows/build_docker.yml
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@ -24,6 +24,8 @@ jobs:
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- name: Checkout code
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- name: Checkout code
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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with:
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submodules: 'true'
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- name: Build Docker image (${{ matrix.platform }})
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- name: Build Docker image (${{ matrix.platform }})
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run: |
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run: |
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1
.github/workflows/build_macos.yml
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1
.github/workflows/build_macos.yml
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@ -44,6 +44,7 @@ jobs:
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- name: Checkout
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- name: Checkout
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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with:
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with:
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submodules: 'true'
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fetch-depth: 0
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fetch-depth: 0
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- name: Extend PATH for MacPorts
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- name: Extend PATH for MacPorts
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1
.github/workflows/lint.yml
vendored
1
.github/workflows/lint.yml
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@ -12,6 +12,7 @@ jobs:
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- name: Checkout code
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- name: Checkout code
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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with:
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with:
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submodules: 'true'
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fetch-depth: 0
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fetch-depth: 0
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- name: Check JSON files validity
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- name: Check JSON files validity
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||||||
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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
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@ -81,6 +81,7 @@ jobs:
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- name: Checkout code
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- name: Checkout code
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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with:
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with:
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submodules: 'true'
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fetch-depth: 0
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fetch-depth: 0
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- name: Package asset (${{ matrix.platform }})
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- name: Package asset (${{ matrix.platform }})
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@ -119,6 +120,7 @@ jobs:
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- name: "Checkout code"
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- name: "Checkout code"
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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with:
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with:
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submodules: 'true'
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fetch-depth: 0
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fetch-depth: 0
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- name: "Download built game assets"
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- name: "Download built game assets"
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3
.gitmodules
vendored
3
.gitmodules
vendored
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@ -0,0 +1,3 @@
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[submodule "libtrx"]
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path = subprojects/libtrx
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url = git@github.com:LostArtefacts/libtrx.git
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@ -1,10 +1,11 @@
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project('TR1X', ['c'],
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project('TR1X', 'c',
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default_options: [
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default_options: [
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'c_std=c11',
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'c_std=c11',
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'warning_level=2',
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'warning_level=2',
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],
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],
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)
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)
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dep_trx = subproject('libtrx')
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c_compiler = meson.get_compiler('c')
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c_compiler = meson.get_compiler('c')
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build_opts = [
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build_opts = [
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@ -272,7 +273,6 @@ sources = [
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'src/math/math.c',
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'src/math/math.c',
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'src/math/math_misc.c',
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'src/math/math_misc.c',
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'src/math/matrix.c',
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'src/math/matrix.c',
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'src/memory.c',
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'src/specific/s_audio.c',
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'src/specific/s_audio.c',
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'src/specific/s_audio_sample.c',
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'src/specific/s_audio_sample.c',
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'src/specific/s_audio_stream.c',
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'src/specific/s_audio_stream.c',
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@ -328,6 +328,7 @@ executable(
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sources,
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sources,
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include_directories: ['src/'],
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include_directories: ['src/'],
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dependencies: dependencies,
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dependencies: dependencies,
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link_with: dep_trx.get_variable('libtrx'),
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link_args: link_args,
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link_args: link_args,
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gui_app: true,
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gui_app: true,
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install: true,
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install: true,
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@ -12,7 +12,7 @@
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#include "json/json_parse.h"
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#include "json/json_parse.h"
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#include "json/json_write.h"
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#include "json/json_write.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "util.h"
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#include "util.h"
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#include <stdio.h>
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#include <stdio.h>
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@ -1,7 +1,7 @@
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#include "filesystem.h"
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#include "filesystem.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "specific/s_filesystem.h"
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#include "specific/s_filesystem.h"
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#include <stdio.h>
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#include <stdio.h>
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@ -22,7 +22,7 @@
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#include "global/types.h"
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#include "global/types.h"
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#include "global/vars.h"
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#include "global/vars.h"
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#include "math/math.h"
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#include "math/math.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "strings.h"
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#include "strings.h"
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#include "util.h"
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#include "util.h"
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@ -3,7 +3,7 @@
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#include "filesystem.h"
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#include "filesystem.h"
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#include "game/music.h"
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#include "game/music.h"
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#include "game/sound.h"
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#include "game/sound.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "specific/s_fmv.h"
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#include "specific/s_fmv.h"
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#include <stddef.h>
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#include <stddef.h>
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@ -1,5 +1,5 @@
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#include "game_string.h"
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#include "game_string.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "util.h"
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#include "util.h"
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#include <assert.h>
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#include <assert.h>
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@ -1,7 +1,7 @@
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#include "game/gamebuf.h"
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#include "game/gamebuf.h"
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#include "game/shell.h"
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#include "game/shell.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include <stddef.h>
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#include <stddef.h>
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@ -19,7 +19,7 @@
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#include "json/json_base.h"
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#include "json/json_base.h"
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#include "json/json_parse.h"
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#include "json/json_parse.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include <string.h>
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#include <string.h>
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@ -9,7 +9,7 @@
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#include "global/vars.h"
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#include "global/vars.h"
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#include "items.h"
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#include "items.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "util.h"
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#include "util.h"
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#include <assert.h>
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#include <assert.h>
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@ -25,7 +25,7 @@
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#include "global/types.h"
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#include "global/types.h"
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#include "global/vars.h"
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#include "global/vars.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include <assert.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdio.h>
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@ -6,7 +6,7 @@
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#include "game/sound.h"
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#include "game/sound.h"
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#include "global/vars.h"
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#include "global/vars.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "specific/s_audio.h"
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#include "specific/s_audio.h"
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#include <stdio.h>
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#include <stdio.h>
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#include "game/inventory.h"
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#include "game/inventory.h"
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#include "game/inventory/inventory_vars.h"
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#include "game/inventory/inventory_vars.h"
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#include "game/objects/common.h"
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#include "game/objects/common.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "strings.h"
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#include "strings.h"
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#include <string.h>
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#include <string.h>
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#include "game/text.h"
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#include "game/text.h"
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#include "global/const.h"
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#include "global/const.h"
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#include "global/vars.h"
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#include "global/vars.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stddef.h>
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#include "math/math.h"
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#include "math/math.h"
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#include "math/math_misc.h"
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#include "math/math_misc.h"
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#include "math/matrix.h"
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#include "math/matrix.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "specific/s_output.h"
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#include "specific/s_output.h"
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#include "specific/s_shell.h"
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#include "specific/s_shell.h"
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#include "util.h"
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#include "util.h"
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@ -4,7 +4,7 @@
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#include "global/types.h"
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#include "global/types.h"
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#include "global/vars.h"
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#include "global/vars.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "util.h"
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#include "util.h"
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#include <stddef.h>
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#include <stddef.h>
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#include "game/picture.h"
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#include "game/picture.h"
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#include "filesystem.h"
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#include "filesystem.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "specific/s_picture.h"
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#include "specific/s_picture.h"
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#include <assert.h>
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#include <assert.h>
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@ -20,7 +20,7 @@
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#include "global/const.h"
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#include "global/const.h"
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#include "global/types.h"
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#include "global/types.h"
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#include "global/vars.h"
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#include "global/vars.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include <assert.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include "json/bson_write.h"
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#include "json/bson_write.h"
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#include "json/json_base.h"
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#include "json/json_base.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "util.h"
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#include "util.h"
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#include <assert.h>
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#include <assert.h>
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#include "global/const.h"
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#include "global/const.h"
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#include "global/vars.h"
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#include "global/vars.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "util.h"
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#include "util.h"
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#include <assert.h>
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#include <assert.h>
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@ -23,7 +23,7 @@
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#include "global/types.h"
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#include "global/types.h"
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#include "global/vars.h"
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#include "global/vars.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include "specific/s_shell.h"
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#include "specific/s_shell.h"
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#include <stdarg.h>
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#include <stdarg.h>
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@ -3,7 +3,7 @@
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#include "gfx/blitter.h"
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#include "gfx/blitter.h"
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#include "gfx/context.h"
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#include "gfx/context.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include <string.h>
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#include <string.h>
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#include "gfx/gl/gl_core_3_3.h"
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#include "gfx/gl/gl_core_3_3.h"
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#include "gfx/gl/utils.h"
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#include "gfx/gl/utils.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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static const GLenum GL_PRIM_MODES[] = {
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static const GLenum GL_PRIM_MODES[] = {
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GL_LINES, // GFX_3D_PRIM_LINE
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GL_LINES, // GFX_3D_PRIM_LINE
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@ -5,7 +5,7 @@
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#include "gfx/gl/utils.h"
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#include "gfx/gl/utils.h"
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#include "gfx/screenshot.h"
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#include "gfx/screenshot.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include <SDL2/SDL_video.h>
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#include <SDL2/SDL_video.h>
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#include <string.h>
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#include <string.h>
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@ -4,7 +4,7 @@
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#include "game/shell.h"
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#include "game/shell.h"
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#include "gfx/gl/utils.h"
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#include "gfx/gl/utils.h"
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#include "log.h"
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#include "log.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include <assert.h>
|
#include <assert.h>
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#include <stddef.h>
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#include <stddef.h>
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|
|
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@ -1,7 +1,7 @@
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#include "gfx/gl/texture.h"
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#include "gfx/gl/texture.h"
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#include "gfx/gl/utils.h"
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#include "gfx/gl/utils.h"
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#include "memory.h"
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#include "shared/memory.h"
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#include <assert.h>
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#include <assert.h>
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@ -2,7 +2,7 @@
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#include "game/picture.h"
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#include "game/picture.h"
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#include "global/types.h"
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#include "global/types.h"
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#include "memory.h"
|
#include "shared/memory.h"
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|
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#include <assert.h>
|
#include <assert.h>
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#include <string.h>
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#include <string.h>
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|
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@ -2,7 +2,7 @@
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||||||
|
|
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#include "json/json_base.h"
|
#include "json/json_base.h"
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||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
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||||||
|
|
||||||
#include <assert.h>
|
#include <assert.h>
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#include <stdbool.h>
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#include <stdbool.h>
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@ -2,7 +2,7 @@
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||||||
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|
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#include "json/json_base.h"
|
#include "json/json_base.h"
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||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
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||||||
|
|
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#include <assert.h>
|
#include <assert.h>
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#include <float.h>
|
#include <float.h>
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "json/json_base.h"
|
#include "json/json_base.h"
|
||||||
|
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
|
|
||||||
#include <inttypes.h>
|
#include <inttypes.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "json/json_parse.h"
|
#include "json/json_parse.h"
|
||||||
|
|
||||||
#include "json/json_base.h"
|
#include "json/json_base.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
|
|
||||||
struct json_parse_state_s {
|
struct json_parse_state_s {
|
||||||
const char *src;
|
const char *src;
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "json/json_write.h"
|
#include "json/json_write.h"
|
||||||
|
|
||||||
#include "json/json_base.h"
|
#include "json/json_base.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
|
|
||||||
static int json_write_minified_get_value_size(
|
static int json_write_minified_get_value_size(
|
||||||
const struct json_value_s *value, size_t *size);
|
const struct json_value_s *value, size_t *size);
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
|
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
#include "specific/s_log.h"
|
#include "specific/s_log.h"
|
||||||
|
|
||||||
#include <stdarg.h>
|
#include <stdarg.h>
|
||||||
|
|
50
src/memory.c
50
src/memory.c
|
@ -1,50 +0,0 @@
|
||||||
#include "memory.h"
|
|
||||||
|
|
||||||
#include "game/shell.h"
|
|
||||||
|
|
||||||
#include <assert.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
void *Memory_Alloc(size_t size)
|
|
||||||
{
|
|
||||||
void *result = malloc(size);
|
|
||||||
if (!result) {
|
|
||||||
Shell_ExitSystem("ERROR: Could not allocate enough memory");
|
|
||||||
}
|
|
||||||
memset(result, 0, size);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void *Memory_Realloc(void *memory, size_t size)
|
|
||||||
{
|
|
||||||
void *result = realloc(memory, size);
|
|
||||||
if (!result) {
|
|
||||||
Shell_ExitSystem("ERROR: Could not allocate enough memory");
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Memory_Free(void *memory)
|
|
||||||
{
|
|
||||||
if (memory) {
|
|
||||||
free(memory);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Memory_FreePointer(void *arg)
|
|
||||||
{
|
|
||||||
assert(arg);
|
|
||||||
void *memory;
|
|
||||||
memcpy(&memory, arg, sizeof(void *));
|
|
||||||
memcpy(arg, &(void *) { NULL }, sizeof(void *));
|
|
||||||
Memory_Free(memory);
|
|
||||||
}
|
|
||||||
|
|
||||||
char *Memory_DupStr(const char *string)
|
|
||||||
{
|
|
||||||
assert(string);
|
|
||||||
char *memory = Memory_Alloc(strlen(string) + 1);
|
|
||||||
strcpy(memory, string);
|
|
||||||
return memory;
|
|
||||||
}
|
|
37
src/memory.h
37
src/memory.h
|
@ -1,37 +0,0 @@
|
||||||
#pragma once
|
|
||||||
|
|
||||||
// Basic memory utilities that exit the game in case the system runs out of
|
|
||||||
// memory.
|
|
||||||
|
|
||||||
#include <stddef.h>
|
|
||||||
|
|
||||||
// Allocate n bytes. In case the memory allocation fails, shows an error to the
|
|
||||||
// user and exits the application. The allocated memory is filled with zeros.
|
|
||||||
void *Memory_Alloc(size_t size);
|
|
||||||
|
|
||||||
// Reallocate existing memory to n bytes, returning an address to the
|
|
||||||
// reallocated memory. In case the memory allocation fails, shows an error to
|
|
||||||
// the user and exits the application. All pointers to the old memory address
|
|
||||||
// become invalid. Preserves the previous memory contents. If the memory is
|
|
||||||
// NULL, the function acts like Memory_Alloc.
|
|
||||||
void *Memory_Realloc(void *memory, size_t size);
|
|
||||||
|
|
||||||
// Frees the memory associated with a given address. If the memory is NULL, the
|
|
||||||
// function is a no-op.
|
|
||||||
void Memory_Free(void *memory);
|
|
||||||
|
|
||||||
// Frees the memory associated with a given pointer and sets it to NULL. The
|
|
||||||
// user is expected to pass a pointer of their variable like so:
|
|
||||||
//
|
|
||||||
// char *mem = Memory_Alloc(10);
|
|
||||||
// Memory_FreePointer(&mem);
|
|
||||||
// (mem is now NULL)
|
|
||||||
//
|
|
||||||
// Giving a NULL to this function is a fatal error. Passing mem directly is
|
|
||||||
// also an error.
|
|
||||||
void Memory_FreePointer(void *memory);
|
|
||||||
|
|
||||||
// Duplicates a string. In case the memory allocation fails, shows an error to
|
|
||||||
// the user and exits the application. The string must be NULL-terminated.
|
|
||||||
// Giving a NULL to this function is a fatal error.
|
|
||||||
char *Memory_DupStr(const char *string);
|
|
1
src/shared
Symbolic link
1
src/shared
Symbolic link
|
@ -0,0 +1 @@
|
||||||
|
../subprojects/libtrx/src/
|
|
@ -2,7 +2,7 @@
|
||||||
#include "specific/s_audio.h"
|
#include "specific/s_audio.h"
|
||||||
|
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
|
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
#include <SDL2/SDL_error.h>
|
#include <SDL2/SDL_error.h>
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
|
|
||||||
#include "game/shell.h"
|
#include "game/shell.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
|
|
||||||
#include <SDL2/SDL_audio.h>
|
#include <SDL2/SDL_audio.h>
|
||||||
#include <errno.h>
|
#include <errno.h>
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
|
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
|
|
||||||
#include <SDL2/SDL_audio.h>
|
#include <SDL2/SDL_audio.h>
|
||||||
#include <SDL2/SDL_error.h>
|
#include <SDL2/SDL_error.h>
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "specific/s_filesystem.h"
|
#include "specific/s_filesystem.h"
|
||||||
|
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
#include "strings.h"
|
#include "strings.h"
|
||||||
|
|
||||||
#include <SDL2/SDL_filesystem.h>
|
#include <SDL2/SDL_filesystem.h>
|
||||||
|
|
|
@ -33,7 +33,7 @@
|
||||||
#include "gfx/context.h"
|
#include "gfx/context.h"
|
||||||
#include "global/types.h"
|
#include "global/types.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
#include "specific/s_audio.h"
|
#include "specific/s_audio.h"
|
||||||
#include "specific/s_output.h"
|
#include "specific/s_output.h"
|
||||||
#include "specific/s_shell.h"
|
#include "specific/s_shell.h"
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
#include "game/picture.h"
|
#include "game/picture.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
|
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <errno.h>
|
#include <errno.h>
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
#include "game/shell.h"
|
#include "game/shell.h"
|
||||||
#include "game/sound.h"
|
#include "game/sound.h"
|
||||||
#include "log.h"
|
#include "log.h"
|
||||||
#include "memory.h"
|
#include "shared/memory.h"
|
||||||
|
|
||||||
#define SDL_MAIN_HANDLED
|
#define SDL_MAIN_HANDLED
|
||||||
|
|
||||||
|
|
1
subprojects/libtrx
Submodule
1
subprojects/libtrx
Submodule
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit b271b45a5575da9d45478b6ed71aa1208fd350d0
|
Loading…
Add table
Add a link
Reference in a new issue