tr2/shell: fix support for dual monitors

Addresses #2820.
This commit is contained in:
Marcin Kurczewski 2025-04-22 22:15:51 +02:00
parent 8133f72e20
commit 4fa521d956
3 changed files with 21 additions and 6 deletions

View file

@ -45,6 +45,9 @@
- fixed pushblocks being rotated when Lara grabs them, most noticeable if asymmetric textures have been used (#2776)
- fixed the boat briefly having an underwater hue when Lara first climbs on (#2787)
- fixed destroyed gondolas appearing embedded in the ground after loading a save (#1612)
- fixed a crash in custom levels with large rooms (#2749)
- fixed the viewport not always in sync with the window (#2820)
- fixed inability to move the window to another screen (#2820)
- fixed flares flipped to the right when thrown (regression from 0.10)
- fixed the camera going out of bounds in 60fps near specific invalid floor data (known as no-space) (#2764, regression from 0.10)
- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8)
@ -53,9 +56,7 @@
- fixed the `/pos` console command reporting the base room number when Lara is actually in a flipped room (#2487, regression from 0.3)
- fixed a crash if an image was missing
- fixed a crash on level load if an animation has no frames (#2746, regression from 0.8)
- fixed a crash in custom levels with large rooms (#2749)
- fixed flares missing the flicker effect in 60 FPS (#2806)
- fixed the viewport not always in sync with the window (#2820)
- fixed flares missing the flicker effect in 60 FPS (#2806, regression from 0.10)
- improved performance when moving the window around
- improved pause exit dialog - it can now be canceled with escape
- removed the need to specify in the game flow levels that have no secrets (secrets will be automatically counted) (#1582)