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misc: fix assigning position to auxiliary items
Regression since 51fc83f9f3
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parent
120b9cac3e
commit
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4 changed files with 4 additions and 0 deletions
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@ -286,6 +286,7 @@ static void Carrier_AnimateDrop(CARRIED_ITEM *item)
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// Track animating status in the carrier for saving/loading.
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item->pos = pickup->pos;
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item->rot = pickup->rot;
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item->room_number = pickup->room_number;
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item->fall_speed = pickup->fall_speed;
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}
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@ -313,6 +313,7 @@ int16_t Item_Spawn(ITEM_INFO *item, int16_t object_num)
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spawn->object_number = object_num;
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spawn->room_number = item->room_number;
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spawn->pos = item->pos;
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spawn->rot = item->rot;
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Item_Initialise(spawn_num);
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spawn->status = IS_NOT_ACTIVE;
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spawn->shade = 4096;
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@ -143,6 +143,7 @@ void DartEmitter_Control(int16_t item_num)
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if (fx_num != NO_ITEM) {
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FX_INFO *fx = &g_Effects[fx_num];
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fx->pos = dart->pos;
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fx->rot = dart->rot;
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fx->speed = 0;
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fx->frame_number = 0;
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fx->counter = 0;
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@ -42,6 +42,7 @@ void ThorsHandle_Initialise(int16_t item_num)
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head_item->object_number = O_THORS_HEAD;
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head_item->room_number = hand_item->room_number;
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head_item->pos = hand_item->pos;
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head_item->rot = hand_item->rot;
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head_item->shade = hand_item->shade;
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Item_Initialise(head_item_num);
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hand_item->data = head_item;
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