config: fix default water color inconsistencies

It diverged from the documented values due to rounding errors.
This commit is contained in:
Marcin Kurczewski 2025-04-12 18:36:57 +02:00
parent 384000ef7f
commit 34da7a31ad
2 changed files with 2 additions and 2 deletions

View file

@ -8,7 +8,7 @@ CFG_BOOL(g_Config, gameplay.enable_deaths_counter, true)
CFG_BOOL(g_Config, gameplay.enable_enhanced_look, true) CFG_BOOL(g_Config, gameplay.enable_enhanced_look, true)
CFG_INT32(g_Config, visuals.fog_start, 22) CFG_INT32(g_Config, visuals.fog_start, 22)
CFG_INT32(g_Config, visuals.fog_end, 30) CFG_INT32(g_Config, visuals.fog_end, 30)
CFG_RGB888(g_Config, visuals.water_color, 115, 255, 255) CFG_RGB888(g_Config, visuals.water_color, 0x72, 0xFF, 0xFF)
CFG_BOOL(g_Config, visuals.enable_gun_lighting, true) CFG_BOOL(g_Config, visuals.enable_gun_lighting, true)
CFG_BOOL(g_Config, visuals.enable_shotgun_flash, true) CFG_BOOL(g_Config, visuals.enable_shotgun_flash, true)
CFG_BOOL(g_Config, gameplay.fix_shotgun_targeting, true) CFG_BOOL(g_Config, gameplay.fix_shotgun_targeting, true)

View file

@ -24,7 +24,7 @@ CFG_INT32(g_Config, visuals.fov, 80)
CFG_BOOL(g_Config, visuals.use_pcx_fov, true) CFG_BOOL(g_Config, visuals.use_pcx_fov, true)
CFG_INT32(g_Config, visuals.fog_start, 22) CFG_INT32(g_Config, visuals.fog_start, 22)
CFG_INT32(g_Config, visuals.fog_end, 30) CFG_INT32(g_Config, visuals.fog_end, 30)
CFG_RGB888(g_Config, visuals.water_color, 127, 223, 255) CFG_RGB888(g_Config, visuals.water_color, 0x80, 0xDF, 0xFF)
CFG_DOUBLE(g_Config, ui.text_scale, 1.0) CFG_DOUBLE(g_Config, ui.text_scale, 1.0)
CFG_DOUBLE(g_Config, ui.bar_scale, 1.0) CFG_DOUBLE(g_Config, ui.bar_scale, 1.0)
CFG_BOOL(g_Config, ui.enable_photo_mode_ui, true) CFG_BOOL(g_Config, ui.enable_photo_mode_ui, true)