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config: fix default water color inconsistencies
It diverged from the documented values due to rounding errors.
This commit is contained in:
parent
384000ef7f
commit
34da7a31ad
2 changed files with 2 additions and 2 deletions
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@ -8,7 +8,7 @@ CFG_BOOL(g_Config, gameplay.enable_deaths_counter, true)
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CFG_BOOL(g_Config, gameplay.enable_enhanced_look, true)
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CFG_BOOL(g_Config, gameplay.enable_enhanced_look, true)
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CFG_INT32(g_Config, visuals.fog_start, 22)
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CFG_INT32(g_Config, visuals.fog_start, 22)
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CFG_INT32(g_Config, visuals.fog_end, 30)
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CFG_INT32(g_Config, visuals.fog_end, 30)
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CFG_RGB888(g_Config, visuals.water_color, 115, 255, 255)
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CFG_RGB888(g_Config, visuals.water_color, 0x72, 0xFF, 0xFF)
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CFG_BOOL(g_Config, visuals.enable_gun_lighting, true)
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CFG_BOOL(g_Config, visuals.enable_gun_lighting, true)
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CFG_BOOL(g_Config, visuals.enable_shotgun_flash, true)
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CFG_BOOL(g_Config, visuals.enable_shotgun_flash, true)
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CFG_BOOL(g_Config, gameplay.fix_shotgun_targeting, true)
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CFG_BOOL(g_Config, gameplay.fix_shotgun_targeting, true)
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@ -24,7 +24,7 @@ CFG_INT32(g_Config, visuals.fov, 80)
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CFG_BOOL(g_Config, visuals.use_pcx_fov, true)
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CFG_BOOL(g_Config, visuals.use_pcx_fov, true)
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CFG_INT32(g_Config, visuals.fog_start, 22)
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CFG_INT32(g_Config, visuals.fog_start, 22)
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CFG_INT32(g_Config, visuals.fog_end, 30)
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CFG_INT32(g_Config, visuals.fog_end, 30)
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CFG_RGB888(g_Config, visuals.water_color, 127, 223, 255)
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CFG_RGB888(g_Config, visuals.water_color, 0x80, 0xDF, 0xFF)
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CFG_DOUBLE(g_Config, ui.text_scale, 1.0)
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CFG_DOUBLE(g_Config, ui.text_scale, 1.0)
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CFG_DOUBLE(g_Config, ui.bar_scale, 1.0)
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CFG_DOUBLE(g_Config, ui.bar_scale, 1.0)
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CFG_BOOL(g_Config, ui.enable_photo_mode_ui, true)
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CFG_BOOL(g_Config, ui.enable_photo_mode_ui, true)
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