data: fix stacked cabin in Natla's Mines

This replaces the flip off/on indices in the first group of triggers in
room 85 with the index for the cabin area (3).

Resolves #1052.
This commit is contained in:
lahm86 2024-03-30 10:37:34 +00:00 committed by Marcin Kurczewski
parent d327963fa7
commit 2e1ec50422
3 changed files with 2 additions and 0 deletions

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@ -15,6 +15,7 @@
- changed the way music timestamps are internally handled resets music position in existing saves
- changed vertex and fragment shaders into unified files that are runtime pre-processed for OpenGL versions 2.1 or 3.3
- fixed a missing translation for the Spanish config tool for the Eidos logo skip option (#1151)
- fixed a flipmap issue in Natla's Mines that could make the cabin appear stacked and prevent normal gameplay (#1052)
## [3.1.1](https://github.com/LostArtefacts/TR1X/compare/3.1...3.1.1) - 2024-01-19
- changed quick load to show empty passport instead of opening the save game menu when there are no saves (#1141)

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@ -311,6 +311,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- **Tomb of Tihocan**: missing trigger in room 62 for enemy 34
- **City of Khamoon**: incorrect trapdoor trigger types in rooms 31 and 34
- **Obelisk of Khamoon**: missing switch trigger type in room 66
- **Natla's Mines**: incorrect flipmap indices in room 85
- **Atlantean Stronghold**: fixed poorly configured portals between rooms 74 and 12
- fixed various bugs with falling movable blocks
- fixed bugs when trying to stack multiple movable blocks

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