mirror of
https://github.com/LostArtefacts/TRX.git
synced 2025-04-28 20:58:07 +03:00
types: rename O_UZI to O_UZI_ANIM
This commit is contained in:
parent
6cd480b702
commit
2dfca21ee8
4 changed files with 9 additions and 9 deletions
|
@ -119,7 +119,7 @@ void Gun_Control(void)
|
|||
case LGT_PISTOLS:
|
||||
if (g_Lara.pistols.ammo && g_Input.action) {
|
||||
g_Lara.mesh_ptrs[LM_HEAD] =
|
||||
g_Meshes[g_Objects[O_UZI].mesh_index + LM_HEAD];
|
||||
g_Meshes[g_Objects[O_UZI_ANIM].mesh_index + LM_HEAD];
|
||||
}
|
||||
if (g_Camera.type != CAM_CINEMATIC && g_Camera.type != CAM_LOOK) {
|
||||
g_Camera.type = CAM_COMBAT;
|
||||
|
@ -130,7 +130,7 @@ void Gun_Control(void)
|
|||
case LGT_MAGNUMS:
|
||||
if (g_Lara.magnums.ammo && g_Input.action) {
|
||||
g_Lara.mesh_ptrs[LM_HEAD] =
|
||||
g_Meshes[g_Objects[O_UZI].mesh_index + LM_HEAD];
|
||||
g_Meshes[g_Objects[O_UZI_ANIM].mesh_index + LM_HEAD];
|
||||
}
|
||||
if (g_Camera.type != CAM_CINEMATIC && g_Camera.type != CAM_LOOK) {
|
||||
g_Camera.type = CAM_COMBAT;
|
||||
|
@ -141,7 +141,7 @@ void Gun_Control(void)
|
|||
case LGT_UZIS:
|
||||
if (g_Lara.uzis.ammo && g_Input.action) {
|
||||
g_Lara.mesh_ptrs[LM_HEAD] =
|
||||
g_Meshes[g_Objects[O_UZI].mesh_index + LM_HEAD];
|
||||
g_Meshes[g_Objects[O_UZI_ANIM].mesh_index + LM_HEAD];
|
||||
}
|
||||
if (g_Camera.type != CAM_CINEMATIC && g_Camera.type != CAM_LOOK) {
|
||||
g_Camera.type = CAM_COMBAT;
|
||||
|
@ -152,7 +152,7 @@ void Gun_Control(void)
|
|||
case LGT_SHOTGUN:
|
||||
if (g_Lara.shotgun.ammo && g_Input.action) {
|
||||
g_Lara.mesh_ptrs[LM_HEAD] =
|
||||
g_Meshes[g_Objects[O_UZI].mesh_index + LM_HEAD];
|
||||
g_Meshes[g_Objects[O_UZI_ANIM].mesh_index + LM_HEAD];
|
||||
}
|
||||
if (g_Camera.type != CAM_CINEMATIC && g_Camera.type != CAM_LOOK) {
|
||||
g_Camera.type = CAM_COMBAT;
|
||||
|
|
|
@ -113,7 +113,7 @@ void Gun_Pistols_DrawMeshes(LARA_GUN_TYPE weapon_type)
|
|||
if (weapon_type == LGT_MAGNUMS) {
|
||||
object_num = O_MAGNUM_ANIM;
|
||||
} else if (weapon_type == LGT_UZIS) {
|
||||
object_num = O_UZI;
|
||||
object_num = O_UZI_ANIM;
|
||||
}
|
||||
|
||||
g_Lara.mesh_ptrs[LM_HAND_L] =
|
||||
|
@ -132,7 +132,7 @@ void Gun_Pistols_UndrawMeshLeft(LARA_GUN_TYPE weapon_type)
|
|||
if (weapon_type == LGT_MAGNUMS) {
|
||||
object_num = O_MAGNUM_ANIM;
|
||||
} else if (weapon_type == LGT_UZIS) {
|
||||
object_num = O_UZI;
|
||||
object_num = O_UZI_ANIM;
|
||||
}
|
||||
g_Lara.mesh_ptrs[LM_THIGH_L] =
|
||||
g_Meshes[g_Objects[object_num].mesh_index + LM_THIGH_L];
|
||||
|
@ -147,7 +147,7 @@ void Gun_Pistols_UndrawMeshRight(LARA_GUN_TYPE weapon_type)
|
|||
if (weapon_type == LGT_MAGNUMS) {
|
||||
object_num = O_MAGNUM_ANIM;
|
||||
} else if (weapon_type == LGT_UZIS) {
|
||||
object_num = O_UZI;
|
||||
object_num = O_UZI_ANIM;
|
||||
}
|
||||
g_Lara.mesh_ptrs[LM_THIGH_R] =
|
||||
g_Meshes[g_Objects[object_num].mesh_index + LM_THIGH_R];
|
||||
|
|
|
@ -633,7 +633,7 @@ void Lara_InitialiseMeshes(int32_t level_num)
|
|||
holster_object_num = O_MAGNUM_ANIM;
|
||||
break;
|
||||
case LGT_UZIS:
|
||||
holster_object_num = O_UZI;
|
||||
holster_object_num = O_UZI_ANIM;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ typedef enum GAME_OBJECT_ID {
|
|||
O_PISTOL_ANIM = 1,
|
||||
O_SHOTGUN_ANIM = 2,
|
||||
O_MAGNUM_ANIM = 3,
|
||||
O_UZI = 4,
|
||||
O_UZI_ANIM = 4,
|
||||
O_LARA_EXTRA = 5,
|
||||
O_BACON_LARA = 6,
|
||||
O_WOLF = 7,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue