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Merge branch 'stable' into develop
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commit
2cd998673f
2 changed files with 4 additions and 2 deletions
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@ -5,9 +5,9 @@
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- added support for antitriggers, like TR2+ (#2580)
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- added support for aspect ratio-specific images (#1840)
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- added an option to wraparound when scrolling UI dialogs, such as save/load (#2834)
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- changed the `draw_distance_fade` and `draw_distance_max` to `fog_start` and `fog_end`
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- added aliases to CLI options (`-gold` becomes `-g/--gold`, `-demo_pc` becomes `--demo-pc`)
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- added a `--help` CLI option (may not output anything on Windows machines – OS bug)
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- changed the `draw_distance_fade` and `draw_distance_max` to `fog_start` and `fog_end`
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- changed `Select Detail` dialog title to `Graphic Options`
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- changed the number of static mesh slots from 50 to 256 (#2734)
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- changed the "enable EIDOS logo" option to disable the Core Design and Bink Video Codec FMVs as well; renamed to "enable legal" (#2741)
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@ -1,8 +1,10 @@
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## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...develop) - ××××-××-××
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- added aliases to CLI options (`-gold` becomes `-g/--gold`)
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- added a `--help` CLI option (may not output anything on Windows machines – OS bug)
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- changed The Golden Mask strings to default to the OG strings file for the main tables (#2847)
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- changed the sound dialog appearance (repositioned, added text labels and arrows)
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## [1.0.2](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...tr2-1.0.2) - 2025-04-26
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- changed The Golden Mask strings to default to the OG strings file for the main tables (#2847)
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- fixed Lara voiding if she stops on a tile with a closing door, and the door isn't on a portal (#2848)
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- fixed guns carried by enemies not being converted to ammo if Lara has picked up the same gun elsewhere in the same level (#2856)
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- fixed button mashing triggering load instead of save on a specific passport animation frame (#2863, regression from 1.0)
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