Merge branch 'stable' into develop
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This commit is contained in:
Marcin Kurczewski 2025-04-26 19:57:08 +02:00
commit 2cd998673f
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2 changed files with 4 additions and 2 deletions

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- added support for antitriggers, like TR2+ (#2580)
- added support for aspect ratio-specific images (#1840)
- added an option to wraparound when scrolling UI dialogs, such as save/load (#2834)
- changed the `draw_distance_fade` and `draw_distance_max` to `fog_start` and `fog_end`
- added aliases to CLI options (`-gold` becomes `-g/--gold`, `-demo_pc` becomes `--demo-pc`)
- added a `--help` CLI option (may not output anything on Windows machines  OS bug)
- changed the `draw_distance_fade` and `draw_distance_max` to `fog_start` and `fog_end`
- changed `Select Detail` dialog title to `Graphic Options`
- changed the number of static mesh slots from 50 to 256 (#2734)
- changed the "enable EIDOS logo" option to disable the Core Design and Bink Video Codec FMVs as well; renamed to "enable legal" (#2741)

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## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...develop) - ××××-××-××
- added aliases to CLI options (`-gold` becomes `-g/--gold`)
- added a `--help` CLI option (may not output anything on Windows machines  OS bug)
- changed The Golden Mask strings to default to the OG strings file for the main tables (#2847)
- changed the sound dialog appearance (repositioned, added text labels and arrows)
## [1.0.2](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...tr2-1.0.2) - 2025-04-26
- changed The Golden Mask strings to default to the OG strings file for the main tables (#2847)
- fixed Lara voiding if she stops on a tile with a closing door, and the door isn't on a portal (#2848)
- fixed guns carried by enemies not being converted to ammo if Lara has picked up the same gun elsewhere in the same level (#2856)
- fixed button mashing triggering load instead of save on a specific passport animation frame (#2863, regression from 1.0)