tr1/output: disable wibble effect for sprites

This commit is contained in:
Marcin Kurczewski 2025-04-16 23:11:03 +02:00
parent 6a6fb11780
commit 1bdcdb5898

View file

@ -4,7 +4,6 @@ uniform samplerBuffer uUVW; // texture u, v, layer
uniform vec2 uViewportSize;
uniform mat4 uMatProjection;
uniform mat4 uMatModelView;
uniform bool uWibbleEffect;
uniform int uTime;
layout(location = 0) in vec3 inPosition;
@ -23,11 +22,6 @@ void main(void) {
centerEyeSpace.xy += inDisplacement;
gl_Position = uMatProjection * centerEyeSpace;
if (uWibbleEffect) {
gl_Position.xyz =
waterWibble(gl_Position, uViewportSize, uTime);
}
gTexUV = inUVW.xy;
gTexLayer = int(inUVW.z);
gShade = inShade;