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objects: assign default sprite lighting if not set
This restores default shading on sprites that have values below zero (i.e. TombEditor default) in the level file. Resolves #2701.
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4 changed files with 8 additions and 2 deletions
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- fixed objects disappearing too early around screen edges (#2005)
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- fixed trapezoid filter warping on faces close to the camera (#2629, regression from 4.9)
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- fixed Mac builds crashing upon start (regression from 4.9)
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- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 4.9)
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- improved rendering performance
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## [4.9](https://github.com/LostArtefacts/TRX/compare/tr1-4.8.3...tr1-4.9) - 2025-03-31
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