mirror of
https://github.com/LostArtefacts/TRX.git
synced 2025-04-28 12:47:58 +03:00
items: replace items by index rather than room
Carried items use NO_ROOM so were not included when replacing guns with ammo. This ensures everything is checked when replacing IDs. Resolves #2850. Resolves #2856.
This commit is contained in:
parent
eec8f16d5f
commit
15b758c57d
3 changed files with 8 additions and 9 deletions
|
@ -1,4 +1,6 @@
|
||||||
## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...develop) - ××××-××-××
|
## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...develop) - ××××-××-××
|
||||||
|
- fixed guns carried by enemies not being converted to ammo if Lara has picked up the same gun elsewhere in the same level (#2856)
|
||||||
|
- fixed guns carried by enemies not being converted to ammo if Lara starts the level with the gun and the game has later been reloaded (#2850, regression from 1.0)
|
||||||
|
|
||||||
## [1.0.1](https://github.com/LostArtefacts/TRX/compare/tr2-1.0...tr2-1.0.1) - 2025-04-24
|
## [1.0.1](https://github.com/LostArtefacts/TRX/compare/tr2-1.0...tr2-1.0.1) - 2025-04-24
|
||||||
- added an option to wraparound when scrolling UI dialogs, such as save/load (#2834)
|
- added an option to wraparound when scrolling UI dialogs, such as save/load (#2834)
|
||||||
|
|
|
@ -254,6 +254,7 @@ However, you can easily download them manually from these urls:
|
||||||
- fixed Floating Islands mystic plaque inventory rotation
|
- fixed Floating Islands mystic plaque inventory rotation
|
||||||
- fixed pushblocks being rotated when Lara grabs them, most noticeable if asymmetric textures have been used
|
- fixed pushblocks being rotated when Lara grabs them, most noticeable if asymmetric textures have been used
|
||||||
- fixed being able to use hotkeys in the end-level statistics screen
|
- fixed being able to use hotkeys in the end-level statistics screen
|
||||||
|
- fixed guns carried by enemies not being converted to ammo if Lara has picked up the same gun elsewhere in the same level
|
||||||
- fixed destroyed gondolas appearing embedded in the ground after loading a save
|
- fixed destroyed gondolas appearing embedded in the ground after loading a save
|
||||||
- improved the animation of Lara's braid
|
- improved the animation of Lara's braid
|
||||||
|
|
||||||
|
|
|
@ -219,15 +219,11 @@ int32_t Item_GlobalReplace(
|
||||||
{
|
{
|
||||||
int32_t changed = 0;
|
int32_t changed = 0;
|
||||||
|
|
||||||
for (int32_t i = 0; i < Room_GetCount(); i++) {
|
for (int32_t item_num = 0; item_num < m_MaxUsedItemCount; item_num++) {
|
||||||
int16_t item_num = Room_Get(i)->item_num;
|
ITEM *const item = &m_Items[item_num];
|
||||||
while (item_num != NO_ITEM) {
|
if (item->object_id == src_obj_id) {
|
||||||
ITEM *const item = &m_Items[item_num];
|
item->object_id = dst_obj_id;
|
||||||
if (item->object_id == src_obj_id) {
|
changed++;
|
||||||
item->object_id = dst_obj_id;
|
|
||||||
changed++;
|
|
||||||
}
|
|
||||||
item_num = item->next_item;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue