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tr2/data: fix invalid portals in The Deck
This disables the visibility portal from room 17 to room 104 (and vice versa) in The Deck to avoid Lara seeing or targeting enemies in the disconnected rooms. Resolves #2393.
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5 changed files with 17 additions and 1 deletions
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@ -34,6 +34,7 @@
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- fixed a softlock in Temple of Xian if the main chamber key is missed (#2042)
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- fixed a potential softlock in Floating Islands if returning towards the level start from the gold secret (#2590)
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- fixed a potential softlock in Nightmare in Vegas where the bird monster could remain inactive, or the flip map not set (#1851)
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- fixed invalid portals in The Deck between rooms 17 and 104, which could result in Lara seeing enemies in disconnected rooms (#2393)
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- fixed the camera going out of bounds in 60fps near specific invalid floor data (known as no-space) (#2764, regression from 0.10)
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- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8)
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- fixed a crash if an image was missing
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@ -211,6 +211,7 @@ as Notepad.
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- fixed the following floor data issues:
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- **Opera House**: fixed the trigger under item 203 to trigger it rather than item 204
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- **Wreck of the Maria Doria**: fixed room 98 not having water
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- **The Deck**: fixed invalid portals between rooms 17 and 104, which could result in Lara seeing enemies in disconnected rooms
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- **Tibetan Foothills**: added missing triggers for the drawbridge in room 96 (after the flipmap)
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- **Catacombs of the Talion**: changed some music triggers to pads near the first yeti, and added missing triggers and ladder in room 116 (after the flipmap)
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- **Ice Palace**: fixed door 143's position to resolve the invisible wall in front of it, and added an extra pickup trigger beside the Gong Hammer in room 29
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