build: fix GH jobs

This commit is contained in:
Marcin Kurczewski 2023-09-21 17:38:17 +02:00
parent a38bd83dbd
commit 0da996864c
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GPG key ID: CC65E6FD28CAE42A
6 changed files with 11 additions and 11 deletions

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@ -22,7 +22,7 @@ jobs:
- name: Build Docker image (Windows)
run: |
docker build -t "rrdash/tomb1main:latest" . -f docker/game/win/Dockerfile
docker build -t "rrdash/tomb1main:latest" . -f docker/game-win/Dockerfile
docker push "rrdash/tomb1main:latest"
publish_docker_image_linux:
@ -43,5 +43,5 @@ jobs:
- name: Build Docker image (Linux)
run: |
docker build -t "rrdash/tomb1main-linux:latest" . -f docker/game/linux/Dockerfile
docker build -t "rrdash/tomb1main-linux:latest" . -f docker/game-linux/Dockerfile
docker push "rrdash/tomb1main-linux:latest"

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@ -36,7 +36,7 @@ jobs:
publish_release:
name: Create a GitHub release
runs-on: ubuntu-latest
needs: [build_game_win, build_installer]
needs: [build_game_win, build_game_linux, build_installer]
steps:
- name: Checkout code
uses: actions/checkout@v3

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@ -20,7 +20,7 @@ RUN apt-get update \
# libav
FROM base as libav
FROM base AS libav
RUN apt-get install -y \
nasm \
gcc \
@ -68,7 +68,7 @@ RUN cd FFmpeg \
# SDL
FROM base as sdl
FROM base AS sdl
RUN git clone https://github.com/libsdl-org/SDL -b SDL2
RUN apt-get install -y \
libgl1-mesa-dev \

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@ -11,8 +11,8 @@ fi
cd /app/build/linux; meson compile
if [ "$TARGET" = release ]; then
for file in Tomb1Main; do
upx -t "$file" || ( strip "$file" && upx "$file" )
done
exe_file=Tomb1Main
if ! upx -t "$exe_file"; then
strip "$exe_file" && upx "$exe_file"
fi
fi

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@ -1490,7 +1490,7 @@ static void Inject_AddRoomFace(INJECTION *injection)
// Increment the relevant number of faces and work out the
// starting point in the mesh for the injection.
int inject_pos;
int inject_pos = 0;
int num_data = r->data[data_index]; // Quads
if (face_type == FT_TEXTURED_QUAD) {
r->data[data_index]++;

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@ -339,7 +339,7 @@ static void Overlay_DrawPickup3D(DISPLAY_PICKUP_INFO *pu)
int32_t src_x = padding_x + (pu->grid_x + 1.0f) * pickup_width;
int32_t src_y = 0;
float ease;
float ease = 1.0f;
switch (pu->phase) {
case DPP_EASE_IN:
ease = Overlay_Ease(pu->duration, MAX_PICKUP_DURATION_EASE_IN);