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build: fix GH jobs
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6 changed files with 11 additions and 11 deletions
4
.github/workflows/build_docker.yml
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4
.github/workflows/build_docker.yml
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@ -22,7 +22,7 @@ jobs:
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- name: Build Docker image (Windows)
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run: |
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docker build -t "rrdash/tomb1main:latest" . -f docker/game/win/Dockerfile
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docker build -t "rrdash/tomb1main:latest" . -f docker/game-win/Dockerfile
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docker push "rrdash/tomb1main:latest"
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publish_docker_image_linux:
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@ -43,5 +43,5 @@ jobs:
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- name: Build Docker image (Linux)
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run: |
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docker build -t "rrdash/tomb1main-linux:latest" . -f docker/game/linux/Dockerfile
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docker build -t "rrdash/tomb1main-linux:latest" . -f docker/game-linux/Dockerfile
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docker push "rrdash/tomb1main-linux:latest"
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2
.github/workflows/release.yml
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2
.github/workflows/release.yml
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@ -36,7 +36,7 @@ jobs:
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publish_release:
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name: Create a GitHub release
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runs-on: ubuntu-latest
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needs: [build_game_win, build_installer]
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needs: [build_game_win, build_game_linux, build_installer]
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steps:
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- name: Checkout code
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uses: actions/checkout@v3
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@ -20,7 +20,7 @@ RUN apt-get update \
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# libav
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FROM base as libav
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FROM base AS libav
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RUN apt-get install -y \
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nasm \
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gcc \
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@ -68,7 +68,7 @@ RUN cd FFmpeg \
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# SDL
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FROM base as sdl
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FROM base AS sdl
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RUN git clone https://github.com/libsdl-org/SDL -b SDL2
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RUN apt-get install -y \
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libgl1-mesa-dev \
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@ -11,8 +11,8 @@ fi
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cd /app/build/linux; meson compile
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if [ "$TARGET" = release ]; then
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for file in Tomb1Main; do
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upx -t "$file" || ( strip "$file" && upx "$file" )
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done
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exe_file=Tomb1Main
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if ! upx -t "$exe_file"; then
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strip "$exe_file" && upx "$exe_file"
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fi
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fi
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@ -1490,7 +1490,7 @@ static void Inject_AddRoomFace(INJECTION *injection)
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// Increment the relevant number of faces and work out the
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// starting point in the mesh for the injection.
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int inject_pos;
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int inject_pos = 0;
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int num_data = r->data[data_index]; // Quads
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if (face_type == FT_TEXTURED_QUAD) {
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r->data[data_index]++;
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@ -339,7 +339,7 @@ static void Overlay_DrawPickup3D(DISPLAY_PICKUP_INFO *pu)
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int32_t src_x = padding_x + (pu->grid_x + 1.0f) * pickup_width;
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int32_t src_y = 0;
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float ease;
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float ease = 1.0f;
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switch (pu->phase) {
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case DPP_EASE_IN:
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ease = Overlay_Ease(pu->duration, MAX_PICKUP_DURATION_EASE_IN);
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