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vars: pull LsAdder, LsDivider
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parent
efe77fa6cc
commit
099d289b3a
2 changed files with 6 additions and 4 deletions
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@ -100,7 +100,6 @@ int32_t RoomsToDrawNum;
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int32_t NumberCameras;
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int32_t NumberSoundEffects;
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OBJECT_VECTOR *SoundEffectsTable;
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SHADOW_INFO ShadowInfo;
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int16_t *TriggerIndex;
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int32_t FlipTimer = 0;
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@ -113,6 +112,9 @@ int32_t InvExtraData[8];
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int16_t InvChosen = -1;
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int8_t InvDisableResolutionSwitch = 0;
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int32_t LsAdder;
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int32_t LsDivider;
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SHADOW_INFO ShadowInfo;
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int16_t BarOffsetY[6];
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HWR_Resolution AvailableResolutions[RESOLUTIONS_SIZE] = {
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@ -45,8 +45,6 @@
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#define IMMatrixPtr VAR_U_(0x00462BE4, PHD_MATRIX*)
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#define IMMatrixStack ARRAY_(0x00461F40, PHD_MATRIX, [MAX_NESTED_MATRICES])
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#define LsAdder VAR_U_(0x0068F3A0, int32_t)
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#define LsDivider VAR_U_(0x006D7604, int32_t)
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#define WibbleTable ARRAY_(0x006E8060, int32_t, [WIBBLE_SIZE])
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#define ShadeTable ARRAY_(0x006D4E00, int32_t, [WIBBLE_SIZE])
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#define RandTable ARRAY_(0x006CAD20, int32_t, [WIBBLE_SIZE])
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@ -246,7 +244,6 @@ extern int32_t RoomsToDrawNum;
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extern int32_t NumberCameras;
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extern int32_t NumberSoundEffects;
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extern OBJECT_VECTOR *SoundEffectsTable;
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extern SHADOW_INFO ShadowInfo;
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extern int16_t *TriggerIndex;
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extern int32_t FlipTimer;
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@ -283,6 +280,9 @@ extern int32_t InvExtraData[];
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extern int16_t InvChosen;
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extern int8_t InvDisableResolutionSwitch;
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extern int32_t LsAdder;
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extern int32_t LsDivider;
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extern SHADOW_INFO ShadowInfo;
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extern int16_t BarOffsetY[6];
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extern HWR_Resolution AvailableResolutions[RESOLUTIONS_SIZE];
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