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tr1/output: remove pretty pixels option
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parent
8bec5dc086
commit
04437d02c4
6 changed files with 1 additions and 30 deletions
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@ -356,7 +356,6 @@
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"DETAIL_FBO_FILTER": "FBO filter",
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"DETAIL_FBO_FILTER": "FBO filter",
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"DETAIL_FLOAT_FMT": "%.1f",
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"DETAIL_FLOAT_FMT": "%.1f",
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"DETAIL_FPS": "FPS",
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"DETAIL_FPS": "FPS",
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"DETAIL_PRETTY_PIXELS": "Pretty pixels",
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"DETAIL_REFLECTIONS": "Reflections",
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"DETAIL_REFLECTIONS": "Reflections",
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"DETAIL_RENDER_MODE": "Render mode",
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"DETAIL_RENDER_MODE": "Render mode",
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"DETAIL_RENDER_MODE_FBO": "Framebuffer",
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"DETAIL_RENDER_MODE_FBO": "Framebuffer",
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@ -10,6 +10,7 @@
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- fixed being stuck on the Restart Level page if using save crystals and F5 is pressed when no saves are present (#2700, regression from 4.8.2)
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- fixed being stuck on the Restart Level page if using save crystals and F5 is pressed when no saves are present (#2700, regression from 4.8.2)
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- fixed being stuck on the Exit to Title page if using save crystals and a new save is made when there were previously none, and then F5 is pressed (#2700, regression from 4.9)
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- fixed being stuck on the Exit to Title page if using save crystals and a new save is made when there were previously none, and then F5 is pressed (#2700, regression from 4.9)
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- improved rendering performance
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- improved rendering performance
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- removed the pretty pixels options (it's now always enabled, #2258)
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## [4.9](https://github.com/LostArtefacts/TRX/compare/tr1-4.8.3...tr1-4.9) - 2025-03-31
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## [4.9](https://github.com/LostArtefacts/TRX/compare/tr1-4.8.3...tr1-4.9) - 2025-03-31
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- added quadrilateral interpolation (#354)
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- added quadrilateral interpolation (#354)
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@ -105,7 +105,6 @@ CFG_BOOL(g_Config, rendering.enable_wireframe, false)
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CFG_DOUBLE(g_Config, rendering.wireframe_width, 2.5)
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CFG_DOUBLE(g_Config, rendering.wireframe_width, 2.5)
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CFG_BOOL(g_Config, rendering.enable_trapezoid_filter, true)
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CFG_BOOL(g_Config, rendering.enable_trapezoid_filter, true)
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CFG_BOOL(g_Config, rendering.enable_vsync, true)
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CFG_BOOL(g_Config, rendering.enable_vsync, true)
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CFG_BOOL(g_Config, rendering.pretty_pixels, true)
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CFG_BOOL(g_Config, visuals.enable_reflections, true)
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CFG_BOOL(g_Config, visuals.enable_reflections, true)
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CFG_INT32(g_Config, audio.music_volume, 8)
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CFG_INT32(g_Config, audio.music_volume, 8)
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CFG_INT32(g_Config, audio.sound_volume, 8)
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CFG_INT32(g_Config, audio.sound_volume, 8)
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@ -216,7 +216,6 @@ typedef struct {
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bool enable_vsync;
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bool enable_vsync;
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bool enable_fps_counter;
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bool enable_fps_counter;
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float anisotropy_filter;
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float anisotropy_filter;
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bool pretty_pixels;
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SCREENSHOT_FORMAT screenshot_format;
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SCREENSHOT_FORMAT screenshot_format;
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} rendering;
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} rendering;
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@ -10,7 +10,6 @@ GS_DEFINE(PASSPORT_MODE_NEW_GAME_JP_PLUS, "Japanese NG+")
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GS_DEFINE(DETAIL_SELECT_DETAIL, "Select Detail")
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GS_DEFINE(DETAIL_SELECT_DETAIL, "Select Detail")
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GS_DEFINE(DETAIL_FPS, "FPS")
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GS_DEFINE(DETAIL_FPS, "FPS")
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GS_DEFINE(DETAIL_TRAPEZOID_FILTER, "Trapezoid filter")
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GS_DEFINE(DETAIL_TRAPEZOID_FILTER, "Trapezoid filter")
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GS_DEFINE(DETAIL_PRETTY_PIXELS, "Pretty pixels")
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GS_DEFINE(DETAIL_REFLECTIONS, "Reflections")
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GS_DEFINE(DETAIL_REFLECTIONS, "Reflections")
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GS_DEFINE(DETAIL_BILINEAR, "Bilinear")
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GS_DEFINE(DETAIL_BILINEAR, "Bilinear")
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GS_DEFINE(DETAIL_TEXTURE_FILTER, "Texture filter")
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GS_DEFINE(DETAIL_TEXTURE_FILTER, "Texture filter")
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@ -47,7 +47,6 @@ typedef enum {
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OPTION_RENDER_MODE,
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OPTION_RENDER_MODE,
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OPTION_RESOLUTION,
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OPTION_RESOLUTION,
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OPTION_TRAPEZOID_FILTER,
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OPTION_TRAPEZOID_FILTER,
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OPTION_PRETTY_PIXELS,
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OPTION_REFLECTIONS,
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OPTION_REFLECTIONS,
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OPTION_NUMBER_OF,
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OPTION_NUMBER_OF,
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OPTION_MIN = OPTION_FPS,
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OPTION_MIN = OPTION_FPS,
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@ -86,7 +85,6 @@ static const GRAPHICS_OPTION_ROW m_GfxOptionRows[] = {
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{ OPTION_RESOLUTION, GS_ID(DETAIL_RESOLUTION),
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{ OPTION_RESOLUTION, GS_ID(DETAIL_RESOLUTION),
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GS_ID(DETAIL_RESOLUTION_FMT) },
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GS_ID(DETAIL_RESOLUTION_FMT) },
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{ OPTION_TRAPEZOID_FILTER, GS_ID(DETAIL_TRAPEZOID_FILTER), GS_ID(MISC_ON) },
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{ OPTION_TRAPEZOID_FILTER, GS_ID(DETAIL_TRAPEZOID_FILTER), GS_ID(MISC_ON) },
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{ OPTION_PRETTY_PIXELS, GS_ID(DETAIL_PRETTY_PIXELS), GS_ID(MISC_ON) },
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{ OPTION_REFLECTIONS, GS_ID(DETAIL_REFLECTIONS), GS_ID(MISC_ON) },
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{ OPTION_REFLECTIONS, GS_ID(DETAIL_REFLECTIONS), GS_ID(MISC_ON) },
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// end
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// end
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{ OPTION_NUMBER_OF, 0, 0 },
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{ OPTION_NUMBER_OF, 0, 0 },
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@ -305,10 +303,6 @@ static void M_UpdateArrows(
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m_HideArrowLeft = !g_Config.rendering.enable_trapezoid_filter;
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m_HideArrowLeft = !g_Config.rendering.enable_trapezoid_filter;
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m_HideArrowRight = g_Config.rendering.enable_trapezoid_filter;
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m_HideArrowRight = g_Config.rendering.enable_trapezoid_filter;
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break;
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break;
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case OPTION_PRETTY_PIXELS:
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m_HideArrowLeft = !g_Config.rendering.pretty_pixels;
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m_HideArrowRight = g_Config.rendering.pretty_pixels;
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break;
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case OPTION_REFLECTIONS:
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case OPTION_REFLECTIONS:
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m_HideArrowLeft = !g_Config.visuals.enable_reflections;
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m_HideArrowLeft = !g_Config.visuals.enable_reflections;
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m_HideArrowRight = g_Config.visuals.enable_reflections;
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m_HideArrowRight = g_Config.visuals.enable_reflections;
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@ -452,12 +446,6 @@ static void M_ChangeTextOption(
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break;
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break;
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}
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}
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case OPTION_PRETTY_PIXELS: {
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bool is_enabled = g_Config.rendering.pretty_pixels;
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Text_ChangeText(value_text, is_enabled ? GS(MISC_ON) : GS(MISC_OFF));
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break;
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}
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case OPTION_REFLECTIONS: {
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case OPTION_REFLECTIONS: {
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bool is_enabled = g_Config.visuals.enable_reflections;
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bool is_enabled = g_Config.visuals.enable_reflections;
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Text_ChangeText(value_text, is_enabled ? GS(MISC_ON) : GS(MISC_OFF));
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Text_ChangeText(value_text, is_enabled ? GS(MISC_ON) : GS(MISC_OFF));
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@ -576,13 +564,6 @@ void Option_Graphics_Control(INVENTORY_ITEM *inv_item, const bool is_busy)
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}
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}
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break;
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break;
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case OPTION_PRETTY_PIXELS:
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if (!g_Config.rendering.pretty_pixels) {
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g_Config.rendering.pretty_pixels = true;
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reset = OPTION_PRETTY_PIXELS;
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}
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break;
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case OPTION_REFLECTIONS:
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case OPTION_REFLECTIONS:
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if (!g_Config.visuals.enable_reflections) {
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if (!g_Config.visuals.enable_reflections) {
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g_Config.visuals.enable_reflections = true;
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g_Config.visuals.enable_reflections = true;
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@ -675,13 +656,6 @@ void Option_Graphics_Control(INVENTORY_ITEM *inv_item, const bool is_busy)
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}
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}
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break;
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break;
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case OPTION_PRETTY_PIXELS:
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if (g_Config.rendering.pretty_pixels) {
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g_Config.rendering.pretty_pixels = false;
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reset = OPTION_PRETTY_PIXELS;
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}
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break;
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case OPTION_REFLECTIONS:
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case OPTION_REFLECTIONS:
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if (g_Config.visuals.enable_reflections) {
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if (g_Config.visuals.enable_reflections) {
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g_Config.visuals.enable_reflections = false;
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g_Config.visuals.enable_reflections = false;
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