tr2: remove environment texture

It's not used at the moment.
This commit is contained in:
Marcin Kurczewski 2025-04-22 20:34:45 +02:00
parent 0adefabf41
commit 0320383eab
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GPG key ID: CC65E6FD28CAE42A

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@ -29,7 +29,6 @@ typedef struct {
GFX_2D_SURFACE *surface_pic;
GFX_2D_SURFACE *surface_tex[GFX_MAX_TEXTURES];
int32_t texture_map[GFX_MAX_TEXTURES];
int32_t env_map_texture;
int32_t current_texture;
} M_PRIV;
@ -184,10 +183,6 @@ static void M_ReleaseTextures(RENDERER *const renderer)
priv->texture_map[i] = GFX_NO_TEXTURE;
}
}
if (priv->env_map_texture != GFX_NO_TEXTURE) {
GFX_3D_Renderer_UnregisterEnvironmentMap(
priv->renderer_3d, priv->env_map_texture);
}
}
static void M_LoadTexturePages(RENDERER *renderer)
@ -208,9 +203,6 @@ static void M_LoadTexturePages(RENDERER *renderer)
priv->renderer_3d, surface->buffer, surface->desc.width,
surface->desc.height);
}
priv->env_map_texture =
GFX_3D_Renderer_RegisterEnvironmentMap(priv->renderer_3d);
}
static void M_SelectTexture(RENDERER *const renderer, const int32_t tex_source)
@ -1244,7 +1236,6 @@ static void M_Init(RENDERER *const renderer)
for (int32_t i = 0; i < GFX_MAX_TEXTURES; i++) {
priv->texture_map[i] = GFX_NO_TEXTURE;
}
priv->env_map_texture = GFX_NO_TEXTURE;
renderer->initialized = true;
renderer->priv = priv;