TRX/scripts/generate_init

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#!/usr/bin/env python3
import io
import json
from pathlib import Path
import pyjson5
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REPO_DIR = Path(__file__).parent.parent
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BIN_DIR = REPO_DIR / "bin"
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SRC_DIR = REPO_DIR / "src"
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CONFIG_DIR = BIN_DIR / "cfg"
def main() -> None:
gf = pyjson5.loads(
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(CONFIG_DIR / "Tomb1Main_gameflow.json5").read_text(encoding="utf-8")
)
with io.StringIO() as handle:
print('#include "init.h"', file=handle)
print(file=handle)
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print('#include "game/gameflow.h"', file=handle)
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print('#include "global/vars.h"', file=handle)
print(file=handle)
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print("// THIS IS AN AUTOGENERATED FILE.", file=handle)
print("// To generate it, run scripts/generate_init.", file=handle)
print("", file=handle)
print("#ifndef VERSION", file=handle)
print(' #define VERSION "T1M (unknown version)"', file=handle)
print("#endif", file=handle)
print("", file=handle)
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print("const char *g_T1MVersion = VERSION;", file=handle)
print("", file=handle)
print("void T1MInit()", file=handle)
print("{", file=handle)
for key, value in gf["strings"].items():
print(
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f" g_GameFlow.strings[GS_{key}] = {json.dumps(value)};",
file=handle,
)
print("}", file=handle)
new_text = handle.getvalue()
path = SRC_DIR / "init.c"
if path.read_text() != new_text:
path.write_text(new_text)
if __name__ == "__main__":
main()